111
This commit is contained in:
79
Assets/ThirdParty/PostProcessing/Runtime/Components/GrainComponent.cs
vendored
Normal file
79
Assets/ThirdParty/PostProcessing/Runtime/Components/GrainComponent.cs
vendored
Normal file
@@ -0,0 +1,79 @@
|
||||
namespace UnityEngine.PostProcessing
|
||||
{
|
||||
public sealed class GrainComponent : PostProcessingComponentRenderTexture<GrainModel>
|
||||
{
|
||||
static class Uniforms
|
||||
{
|
||||
internal static readonly int _Grain_Params1 = Shader.PropertyToID("_Grain_Params1");
|
||||
internal static readonly int _Grain_Params2 = Shader.PropertyToID("_Grain_Params2");
|
||||
internal static readonly int _GrainTex = Shader.PropertyToID("_GrainTex");
|
||||
internal static readonly int _Phase = Shader.PropertyToID("_Phase");
|
||||
}
|
||||
|
||||
public override bool active
|
||||
{
|
||||
get
|
||||
{
|
||||
return model.enabled
|
||||
&& model.settings.intensity > 0f
|
||||
&& SystemInfo.SupportsRenderTextureFormat(RenderTextureFormat.ARGBHalf)
|
||||
&& !context.interrupted;
|
||||
}
|
||||
}
|
||||
|
||||
RenderTexture m_GrainLookupRT;
|
||||
|
||||
public override void OnDisable()
|
||||
{
|
||||
GraphicsUtils.Destroy(m_GrainLookupRT);
|
||||
m_GrainLookupRT = null;
|
||||
}
|
||||
|
||||
public override void Prepare(Material uberMaterial)
|
||||
{
|
||||
var settings = model.settings;
|
||||
|
||||
uberMaterial.EnableKeyword("GRAIN");
|
||||
|
||||
float rndOffsetX;
|
||||
float rndOffsetY;
|
||||
|
||||
#if POSTFX_DEBUG_STATIC_GRAIN
|
||||
// Chosen by a fair dice roll
|
||||
float time = 4f;
|
||||
rndOffsetX = 0f;
|
||||
rndOffsetY = 0f;
|
||||
#else
|
||||
float time = Time.realtimeSinceStartup;
|
||||
rndOffsetX = Random.value;
|
||||
rndOffsetY = Random.value;
|
||||
#endif
|
||||
|
||||
// Generate the grain lut for the current frame first
|
||||
if (m_GrainLookupRT == null || !m_GrainLookupRT.IsCreated())
|
||||
{
|
||||
GraphicsUtils.Destroy(m_GrainLookupRT);
|
||||
|
||||
m_GrainLookupRT = new RenderTexture(192, 192, 0, RenderTextureFormat.ARGBHalf)
|
||||
{
|
||||
filterMode = FilterMode.Bilinear,
|
||||
wrapMode = TextureWrapMode.Repeat,
|
||||
anisoLevel = 0,
|
||||
name = "Grain Lookup Texture"
|
||||
};
|
||||
|
||||
m_GrainLookupRT.Create();
|
||||
}
|
||||
|
||||
var grainMaterial = context.materialFactory.Get("Hidden/Post FX/Grain Generator");
|
||||
grainMaterial.SetFloat(Uniforms._Phase, time / 20f);
|
||||
|
||||
Graphics.Blit((Texture)null, m_GrainLookupRT, grainMaterial, settings.colored ? 1 : 0);
|
||||
|
||||
// Send everything to the uber shader
|
||||
uberMaterial.SetTexture(Uniforms._GrainTex, m_GrainLookupRT);
|
||||
uberMaterial.SetVector(Uniforms._Grain_Params1, new Vector2(settings.luminanceContribution, settings.intensity * 20f));
|
||||
uberMaterial.SetVector(Uniforms._Grain_Params2, new Vector4((float)context.width / (float)m_GrainLookupRT.width / settings.size, (float)context.height / (float)m_GrainLookupRT.height / settings.size, rndOffsetX, rndOffsetY));
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user