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43
Assets/ThirdParty/PostProcessing/Runtime/Models/UserLutModel.cs
vendored
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43
Assets/ThirdParty/PostProcessing/Runtime/Models/UserLutModel.cs
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using System;
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namespace UnityEngine.PostProcessing
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{
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[Serializable]
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public class UserLutModel : PostProcessingModel
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{
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[Serializable]
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public struct Settings
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{
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[Tooltip("Custom lookup texture (strip format, e.g. 256x16).")]
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public Texture2D lut;
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[Range(0f, 1f), Tooltip("Blending factor.")]
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public float contribution;
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public static Settings defaultSettings
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{
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get
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{
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return new Settings
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{
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lut = null,
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contribution = 1f
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};
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}
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}
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}
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[SerializeField]
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Settings m_Settings = Settings.defaultSettings;
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public Settings settings
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{
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get { return m_Settings; }
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set { m_Settings = value; }
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}
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public override void Reset()
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{
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m_Settings = Settings.defaultSettings;
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}
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}
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}
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