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Assets/ThirdParty/Tools/MeshCombineStudio/Scripts/LODGroups/FindLODGroups.cs
vendored
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42
Assets/ThirdParty/Tools/MeshCombineStudio/Scripts/LODGroups/FindLODGroups.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace MeshCombineStudio
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{
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[ExecuteInEditMode]
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public class FindLodGroups : MonoBehaviour
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{
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public bool find;
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void Start()
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{
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FindLods();
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}
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void Update()
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{
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if (find)
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{
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find = false;
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FindLods();
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}
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}
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void FindLods()
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{
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LODGroup[] lodGroups = GetComponentsInChildren<LODGroup>(true);
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for (int i = 0; i < lodGroups.Length; i++)
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{
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Debug.Log(lodGroups[i].name);
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}
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Debug.Log("---------------------------------------------");
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Debug.Log("LODGroups found " + lodGroups.Length);
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Debug.Log("---------------------------------------------");
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}
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}
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}
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