111
This commit is contained in:
128
Assets/ThirdParty/Tools/MeshCombineStudio/Scripts/Octree/BaseOctree.cs
vendored
Normal file
128
Assets/ThirdParty/Tools/MeshCombineStudio/Scripts/Octree/BaseOctree.cs
vendored
Normal file
@@ -0,0 +1,128 @@
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace MeshCombineStudio
|
||||
{
|
||||
public class BaseOctree
|
||||
{
|
||||
public class Cell
|
||||
{
|
||||
public Cell mainParent;
|
||||
public Cell parent;
|
||||
// public Cell[] cells;
|
||||
public bool[] cellsUsed;
|
||||
|
||||
public Bounds bounds;
|
||||
public int cellIndex;
|
||||
public int cellCount;
|
||||
public int level = 0;
|
||||
public int maxLevels;
|
||||
|
||||
public Cell() { }
|
||||
|
||||
public Cell(Vector3 position, Vector3 size, int maxLevels)
|
||||
{
|
||||
bounds = new Bounds(position, size);
|
||||
this.maxLevels = maxLevels;
|
||||
}
|
||||
|
||||
public Cell(Cell parent, int cellIndex, Bounds bounds)
|
||||
{
|
||||
if (parent != null)
|
||||
{
|
||||
maxLevels = parent.maxLevels;
|
||||
mainParent = parent.mainParent;
|
||||
level = parent.level + 1;
|
||||
}
|
||||
|
||||
this.parent = parent;
|
||||
this.cellIndex = cellIndex;
|
||||
this.bounds = bounds;
|
||||
}
|
||||
|
||||
public void SetCell(Cell parent, int cellIndex, Bounds bounds)
|
||||
{
|
||||
if (parent != null)
|
||||
{
|
||||
maxLevels = parent.maxLevels;
|
||||
mainParent = parent.mainParent;
|
||||
level = parent.level + 1;
|
||||
}
|
||||
|
||||
this.parent = parent;
|
||||
this.cellIndex = cellIndex;
|
||||
this.bounds = bounds;
|
||||
}
|
||||
|
||||
protected int AddCell<T, U>(ref T[] cells, Vector3 position, out bool maxCellCreated) where T : Cell, new() where U : Cell, new()
|
||||
{
|
||||
Vector3 localPos = position - bounds.min;
|
||||
|
||||
int x = (int)(localPos.x / bounds.extents.x);
|
||||
int y = (int)(localPos.y / bounds.extents.y);
|
||||
int z = (int)(localPos.z / bounds.extents.z);
|
||||
|
||||
int index = x + (y * 4) + (z * 2);
|
||||
|
||||
AddCell<T, U>(ref cells, index, x, y, z, out maxCellCreated);
|
||||
|
||||
return index;
|
||||
}
|
||||
|
||||
protected void AddCell<T, U>(ref T[] cells, int index, int x, int y, int z, out bool maxCellCreated) where T : Cell, new() where U : Cell, new()
|
||||
{
|
||||
if (cells == null) { cells = new T[8]; }
|
||||
if (cellsUsed == null) { cellsUsed = new bool[8]; }
|
||||
|
||||
// Reporter.Log("index "+index+" position "+localPos+" x: "+x+" y: "+y+" z: "+z+" extents "+bounds.extents);
|
||||
|
||||
if (!cellsUsed[index])
|
||||
{
|
||||
Bounds subBounds = new Bounds(new Vector3(bounds.min.x + (bounds.extents.x * (x + 0.5f)), bounds.min.y + (bounds.extents.y * (y + 0.5f)), bounds.min.z + (bounds.extents.z * (z + 0.5f))), bounds.extents);
|
||||
|
||||
if (level == maxLevels - 1)
|
||||
{
|
||||
cells[index] = new U() as T;
|
||||
cells[index].SetCell(this, index, subBounds);
|
||||
maxCellCreated = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
maxCellCreated = false;
|
||||
cells[index] = new T();
|
||||
cells[index].SetCell(this, index, subBounds);
|
||||
}
|
||||
|
||||
cellsUsed[index] = true;
|
||||
++cellCount;
|
||||
}
|
||||
else maxCellCreated = false;
|
||||
}
|
||||
|
||||
//public void RemoveCell(int index)
|
||||
//{
|
||||
// cells[index] = null;
|
||||
// cellsUsed[index] = false;
|
||||
// --cellCount;
|
||||
// if (cellCount == 0)
|
||||
// {
|
||||
// if (parent != null) parent.RemoveCell(cellIndex);
|
||||
// }
|
||||
//}
|
||||
|
||||
public bool InsideBounds(Vector3 position)
|
||||
{
|
||||
position -= bounds.min;
|
||||
if (position.x >= bounds.size.x || position.y >= bounds.size.y || position.z >= bounds.size.z || position.x <= 0 || position.y <= 0 || position.z <= 0) { return false; }
|
||||
return true;
|
||||
} //===============================================================================================================================
|
||||
|
||||
public void Reset(ref Cell[] cells)
|
||||
{
|
||||
cells = null;
|
||||
cellsUsed = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
12
Assets/ThirdParty/Tools/MeshCombineStudio/Scripts/Octree/BaseOctree.cs.meta
vendored
Normal file
12
Assets/ThirdParty/Tools/MeshCombineStudio/Scripts/Octree/BaseOctree.cs.meta
vendored
Normal file
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5ab51a03cf378854e91c71ccf032dd7c
|
||||
timeCreated: 1490856533
|
||||
licenseType: Store
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
435
Assets/ThirdParty/Tools/MeshCombineStudio/Scripts/Octree/ObjectOctree.cs
vendored
Normal file
435
Assets/ThirdParty/Tools/MeshCombineStudio/Scripts/Octree/ObjectOctree.cs
vendored
Normal file
@@ -0,0 +1,435 @@
|
||||
using UnityEngine;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace MeshCombineStudio
|
||||
{
|
||||
public class ObjectOctree
|
||||
{
|
||||
public class LODParent
|
||||
{
|
||||
public GameObject cellGO;
|
||||
public Transform cellT;
|
||||
|
||||
public LODGroup lodGroup;
|
||||
public LODLevel[] lodLevels;
|
||||
public bool hasChanged;
|
||||
public int jobsPending;
|
||||
|
||||
public LODParent(int lodCount)
|
||||
{
|
||||
lodLevels = new LODLevel[lodCount];
|
||||
for (int i = 0; i < lodLevels.Length; i++) lodLevels[i] = new LODLevel();
|
||||
}
|
||||
|
||||
public void AssignLODGroup(MeshCombiner meshCombiner)
|
||||
{
|
||||
LOD[] lods = new LOD[lodLevels.Length];
|
||||
int lodGroupParentIndex = lods.Length - 1;
|
||||
|
||||
for (int i = 0; i < lodLevels.Length; i++)
|
||||
{
|
||||
LODLevel lodLevel = lodLevels[i];
|
||||
// Debug.Log(i + " " + lodLevel.newMeshRenderers.Count);
|
||||
lods[i] = new LOD(meshCombiner.lodGroupsSettings[lodGroupParentIndex].lodSettings[i].screenRelativeTransitionHeight, lodLevel.newMeshRenderers.ToArray());
|
||||
}
|
||||
|
||||
lodGroup.SetLODs(lods);
|
||||
lodGroup.size = meshCombiner.cellSize;
|
||||
}
|
||||
|
||||
public void ApplyChanges(MeshCombiner meshCombiner)
|
||||
{
|
||||
for (int i = 0; i < lodLevels.Length; i++) lodLevels[i].ApplyChanges(meshCombiner);
|
||||
hasChanged = false;
|
||||
}
|
||||
}
|
||||
|
||||
public class LODLevel
|
||||
{
|
||||
public List<CachedGameObject> cachedGOs = new List<CachedGameObject>();
|
||||
public List<MeshObjectsHolder> meshObjectsHolders;
|
||||
public List<MeshObjectsHolder> changedMeshObjectsHolders;
|
||||
public List<MeshRenderer> newMeshRenderers = new List<MeshRenderer>();
|
||||
public int vertCount, objectCount = 0;
|
||||
|
||||
public int GetSortMeshIndex(Material mat, bool shadowCastingModeTwoSided, int lightmapIndex)
|
||||
{
|
||||
int matInstanceID = mat.GetInstanceID();
|
||||
|
||||
for (int i = 0; i < meshObjectsHolders.Count; i++)
|
||||
{
|
||||
MeshObjectsHolder meshObjectHolder = meshObjectsHolders[i];
|
||||
// if (mat == null) Debug.Log("Material null");
|
||||
if (meshObjectHolder.mat == null) { continue; }// Debug.Log("Sorted mat null");
|
||||
|
||||
if (meshObjectHolder.mat.GetInstanceID() == matInstanceID && meshObjectHolder.shadowCastingModeTwoSided == shadowCastingModeTwoSided && meshObjectHolder.lightmapIndex == lightmapIndex) return i;
|
||||
|
||||
// if (meshObjectHolder.mat.name == mat.name && meshObjectHolder.mat.shader == mat.shader && meshObjectHolder.shadowCastingModeTwoSided == shadowCastingModeTwoSided && meshObjectHolder.lightmapIndex == lightmapIndex &&
|
||||
// (!mat.HasProperty("_MainTex") || (mat.HasProperty("_MainTex") && meshObjectHolder.mat.GetTexture("_MainTex") == mat.GetTexture("_MainTex")))) return i;
|
||||
}
|
||||
return -1;
|
||||
}
|
||||
|
||||
public void ApplyChanges(MeshCombiner meshCombiner)
|
||||
{
|
||||
for (int i = 0; i < changedMeshObjectsHolders.Count; i++)
|
||||
{
|
||||
MeshObjectsHolder meshObjectHolder = changedMeshObjectsHolders[i];
|
||||
meshObjectHolder.hasChanged = false;
|
||||
|
||||
|
||||
}
|
||||
changedMeshObjectsHolders.Clear();
|
||||
}
|
||||
}
|
||||
|
||||
public class MaxCell : Cell
|
||||
{
|
||||
static public int maxCellCount;
|
||||
public LODParent[] lodParents;
|
||||
public List<LODParent> changedLodParents;
|
||||
public bool hasChanged;
|
||||
|
||||
public void ApplyChanges(MeshCombiner meshCombiner)
|
||||
{
|
||||
for (int i = 0; i < changedLodParents.Count; i++) changedLodParents[i].ApplyChanges(meshCombiner);
|
||||
changedLodParents.Clear();
|
||||
hasChanged = false;
|
||||
}
|
||||
}
|
||||
|
||||
public class Cell : BaseOctree.Cell
|
||||
{
|
||||
public Cell[] cells;
|
||||
|
||||
public Cell() { }
|
||||
public Cell(Vector3 position, Vector3 size, int maxLevels) : base(position, size, maxLevels) { }
|
||||
|
||||
public CachedGameObject AddObject(Vector3 position, MeshCombiner meshCombiner, CachedGameObject cachedGO, int lodParentIndex, int lodLevel, bool isChangeMode = false)
|
||||
{
|
||||
if (InsideBounds(position))
|
||||
{
|
||||
AddObjectInternal(meshCombiner, cachedGO, position, lodParentIndex, lodLevel, isChangeMode);
|
||||
return cachedGO;
|
||||
}
|
||||
return null;
|
||||
}
|
||||
|
||||
void AddObjectInternal(MeshCombiner meshCombiner, CachedGameObject cachedGO, Vector3 position, int lodParentIndex, int lodLevel, bool isChangeMode)
|
||||
{
|
||||
if (level == maxLevels)
|
||||
{
|
||||
MaxCell thisCell = (MaxCell)this;
|
||||
|
||||
if (thisCell.lodParents == null) thisCell.lodParents = new LODParent[10];
|
||||
if (thisCell.lodParents[lodParentIndex] == null) thisCell.lodParents[lodParentIndex] = new LODParent(lodParentIndex + 1);
|
||||
|
||||
LODParent lodParent = thisCell.lodParents[lodParentIndex];
|
||||
LODLevel lod = lodParent.lodLevels[lodLevel];
|
||||
|
||||
lod.cachedGOs.Add(cachedGO);
|
||||
if (isChangeMode)
|
||||
{
|
||||
if (SortObject(meshCombiner, lod, cachedGO))
|
||||
{
|
||||
if (!thisCell.hasChanged)
|
||||
{
|
||||
thisCell.hasChanged = true;
|
||||
if (meshCombiner.changedCells == null) meshCombiner.changedCells = new List<MaxCell>();
|
||||
meshCombiner.changedCells.Add(thisCell);
|
||||
}
|
||||
if (!lodParent.hasChanged)
|
||||
{
|
||||
lodParent.hasChanged = true;
|
||||
thisCell.changedLodParents.Add(lodParent);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
lod.objectCount++;
|
||||
|
||||
lod.vertCount += cachedGO.mesh.vertexCount;
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
bool maxCellCreated;
|
||||
int index = AddCell<Cell, MaxCell>(ref cells, position, out maxCellCreated);
|
||||
if (maxCellCreated) MaxCell.maxCellCount++;
|
||||
cells[index].AddObjectInternal(meshCombiner, cachedGO, position, lodParentIndex, lodLevel, isChangeMode);
|
||||
}
|
||||
}
|
||||
|
||||
public void SortObjects(MeshCombiner meshCombiner)
|
||||
{
|
||||
if (level == maxLevels)
|
||||
{
|
||||
MaxCell thisCell = (MaxCell)this;
|
||||
|
||||
LODParent[] lodParents = thisCell.lodParents;
|
||||
|
||||
for (int i = 0; i < lodParents.Length; i++)
|
||||
{
|
||||
LODParent lodParent = lodParents[i];
|
||||
if (lodParent == null) continue;
|
||||
|
||||
for (int j = 0; j < lodParent.lodLevels.Length; j++)
|
||||
{
|
||||
LODLevel lod = lodParent.lodLevels[j];
|
||||
|
||||
if (lod == null || lod.cachedGOs.Count == 0) return;
|
||||
|
||||
for (int k = 0; k < lod.cachedGOs.Count; ++k)
|
||||
{
|
||||
CachedGameObject cachedGO = lod.cachedGOs[k];
|
||||
|
||||
if (!SortObject(meshCombiner, lod, cachedGO))
|
||||
{
|
||||
Methods.ListRemoveAt(lod.cachedGOs, k--);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
for (int i = 0; i < 8; ++i)
|
||||
{
|
||||
if (cellsUsed[i]) cells[i].SortObjects(meshCombiner);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public bool SortObject(MeshCombiner meshCombiner, LODLevel lod, CachedGameObject cachedGO, bool isChangeMode = false)
|
||||
{
|
||||
if (cachedGO.mr == null) return false;
|
||||
|
||||
if (lod.meshObjectsHolders == null) lod.meshObjectsHolders = new List<MeshObjectsHolder>();
|
||||
|
||||
Material[] mats = cachedGO.mr.sharedMaterials;
|
||||
|
||||
// TODO check submeshes and material
|
||||
int length = Mathf.Min(cachedGO.mesh.subMeshCount, mats.Length);
|
||||
|
||||
for (int l = 0; l < length; l++)
|
||||
{
|
||||
Material mat = mats[l];
|
||||
if (mat == null) continue;
|
||||
|
||||
bool shadowCastingModeTwoSided = (cachedGO.mr.shadowCastingMode == UnityEngine.Rendering.ShadowCastingMode.TwoSided);
|
||||
int lightmapIndex = meshCombiner.validCopyBakedLighting ? cachedGO.mr.lightmapIndex : -1;
|
||||
|
||||
int index = lod.GetSortMeshIndex(mat, shadowCastingModeTwoSided, lightmapIndex);
|
||||
|
||||
MeshObjectsHolder meshObjectHolder;
|
||||
if (index == -1)
|
||||
{
|
||||
meshObjectHolder = new MeshObjectsHolder(cachedGO, mat, l, shadowCastingModeTwoSided, lightmapIndex);
|
||||
lod.meshObjectsHolders.Add(meshObjectHolder);
|
||||
}
|
||||
else
|
||||
{
|
||||
meshObjectHolder = lod.meshObjectsHolders[index];
|
||||
meshObjectHolder.meshObjects.Add(new MeshObject(cachedGO, l));
|
||||
}
|
||||
|
||||
if (isChangeMode && !meshObjectHolder.hasChanged)
|
||||
{
|
||||
meshObjectHolder.hasChanged = true;
|
||||
lod.changedMeshObjectsHolders.Add(meshObjectHolder);
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public void CombineMeshes(MeshCombiner meshCombiner, int lodParentIndex)
|
||||
{
|
||||
if (level == maxLevels)
|
||||
{
|
||||
MaxCell thisCell = (MaxCell)this;
|
||||
|
||||
LODParent lodParent = thisCell.lodParents[lodParentIndex];
|
||||
if (lodParent == null) return;
|
||||
|
||||
lodParent.cellGO = new GameObject(meshCombiner.useCells ? "Cell " + bounds.center : "Combined Objects");
|
||||
lodParent.cellT = lodParent.cellGO.transform;
|
||||
lodParent.cellT.position = bounds.center;
|
||||
lodParent.cellT.parent = meshCombiner.lodParentHolders[lodParentIndex].t;
|
||||
|
||||
if (lodParentIndex > 0)
|
||||
{
|
||||
lodParent.lodGroup = lodParent.cellGO.AddComponent<LODGroup>();
|
||||
lodParent.lodGroup.localReferencePoint = lodParent.cellT.position = bounds.center;
|
||||
}
|
||||
|
||||
LODLevel[] lods = lodParent.lodLevels;
|
||||
for (int i = 0; i < lods.Length; i++)
|
||||
{
|
||||
LODLevel lod = lodParent.lodLevels[i];
|
||||
if (lod == null || lod.meshObjectsHolders == null) return;
|
||||
|
||||
GameObject lodGO;
|
||||
Transform lodT = null;
|
||||
|
||||
if (lodParentIndex > 0)
|
||||
{
|
||||
lodGO = new GameObject("LOD" + i);
|
||||
lodT = lodGO.transform;
|
||||
lodT.parent = lodParent.cellT;
|
||||
}
|
||||
|
||||
for (int k = 0; k < lod.meshObjectsHolders.Count; ++k)
|
||||
{
|
||||
MeshObjectsHolder sortedMeshes = lod.meshObjectsHolders[k];
|
||||
sortedMeshes.lodParent = lodParent;
|
||||
sortedMeshes.lodLevel = i;
|
||||
MeshCombineJobManager.instance.AddJob(meshCombiner, sortedMeshes, lodParentIndex > 0 ? lodT : lodParent.cellT, bounds.center);
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
for (int i = 0; i < 8; ++i)
|
||||
{
|
||||
if (cellsUsed[i]) cells[i].CombineMeshes(meshCombiner, lodParentIndex);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void Draw(MeshCombiner meshCombiner, bool onlyMaxLevel, bool drawLevel0)
|
||||
{
|
||||
if (!onlyMaxLevel || level == maxLevels || (drawLevel0 && level == 0))
|
||||
{
|
||||
Gizmos.DrawWireCube(bounds.center, bounds.size);
|
||||
|
||||
if (level == maxLevels)
|
||||
{
|
||||
if (meshCombiner.drawMeshBounds)
|
||||
{
|
||||
MaxCell thisCell = (MaxCell)this;
|
||||
|
||||
LODParent[] lodParents = thisCell.lodParents;
|
||||
|
||||
for (int i = 0; i < lodParents.Length; i++)
|
||||
{
|
||||
if (lodParents[i] == null) continue;
|
||||
|
||||
LODLevel[] lods = lodParents[i].lodLevels;
|
||||
|
||||
Gizmos.color = meshCombiner.activeOriginal ? Color.blue : Color.green;
|
||||
for (int j = 0; j < lods.Length; j++)
|
||||
{
|
||||
for (int k = 0; k < lods[j].cachedGOs.Count; k++)
|
||||
{
|
||||
if (lods[j].cachedGOs[k].mr == null) continue;
|
||||
Bounds meshBounds = lods[j].cachedGOs[k].mr.bounds;
|
||||
Gizmos.DrawWireCube(meshBounds.center, meshBounds.size);
|
||||
}
|
||||
}
|
||||
Gizmos.color = Color.white;
|
||||
}
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (cells == null || cellsUsed == null) { return; }
|
||||
|
||||
for (int i = 0; i < 8; i++)
|
||||
{
|
||||
if (cellsUsed[i]) cells[i].Draw(meshCombiner, onlyMaxLevel, drawLevel0);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
public class MeshObjectsHolder
|
||||
{
|
||||
public Material mat;
|
||||
public List<MeshObject> meshObjects = new List<MeshObject>();
|
||||
public ObjectOctree.LODParent lodParent;
|
||||
public List<CachedGameObject> newCachedGOs;
|
||||
public int lodLevel;
|
||||
public int lightmapIndex;
|
||||
public bool shadowCastingModeTwoSided;
|
||||
public bool hasChanged;
|
||||
|
||||
public MeshObjectsHolder(CachedGameObject cachedGO, Material mat, int subMeshIndex, bool shadowCastingModeTwoSided, int lightmapIndex)
|
||||
{
|
||||
// Debug.Log(useForLightmapping);
|
||||
this.mat = mat;
|
||||
this.shadowCastingModeTwoSided = shadowCastingModeTwoSided;
|
||||
this.lightmapIndex = lightmapIndex;
|
||||
meshObjects.Add(new MeshObject(cachedGO, subMeshIndex));
|
||||
}
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
public class MeshObject
|
||||
{
|
||||
public CachedGameObject cachedGO;
|
||||
public MeshCache meshCache;
|
||||
public int subMeshIndex;
|
||||
public Vector3 position, scale;
|
||||
public Quaternion rotation;
|
||||
public Vector4 lightmapScaleOffset;
|
||||
public bool intersectsSurface;
|
||||
public int startNewTriangleIndex, newTriangleCount;
|
||||
public bool skip;
|
||||
|
||||
public MeshObject(CachedGameObject cachedGO, int subMeshIndex)
|
||||
{
|
||||
this.cachedGO = cachedGO;
|
||||
this.subMeshIndex = subMeshIndex;
|
||||
Transform t = cachedGO.t;
|
||||
position = t.position;
|
||||
rotation = t.rotation;
|
||||
scale = t.lossyScale;
|
||||
lightmapScaleOffset = cachedGO.mr.lightmapScaleOffset;
|
||||
}
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
public class CachedGameObject
|
||||
{
|
||||
public GameObject go;
|
||||
public Transform t;
|
||||
public MeshRenderer mr;
|
||||
public MeshFilter mf;
|
||||
public Mesh mesh;
|
||||
|
||||
public CachedGameObject(GameObject go, Transform t, MeshRenderer mr, MeshFilter mf, Mesh mesh)
|
||||
{
|
||||
this.go = go;
|
||||
this.t = t;
|
||||
this.mr = mr;
|
||||
this.mf = mf;
|
||||
this.mesh = mesh;
|
||||
}
|
||||
|
||||
public CachedGameObject(CachedComponents cachedComponent)
|
||||
{
|
||||
go = cachedComponent.go;
|
||||
t = cachedComponent.t;
|
||||
mr = cachedComponent.mr;
|
||||
mf = cachedComponent.mf;
|
||||
mesh = cachedComponent.mf.sharedMesh;
|
||||
}
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
public class CachedLodGameObject : CachedGameObject
|
||||
{
|
||||
public Vector3 center;
|
||||
public int lodCount, lodLevel;
|
||||
|
||||
public CachedLodGameObject(CachedGameObject cachedGO, int lodCount, int lodLevel) : base(cachedGO.go, cachedGO.t, cachedGO.mr, cachedGO.mf, cachedGO.mesh)
|
||||
{
|
||||
this.lodCount = lodCount;
|
||||
this.lodLevel = lodLevel;
|
||||
}
|
||||
}
|
||||
}
|
||||
10
Assets/ThirdParty/Tools/MeshCombineStudio/Scripts/Octree/ObjectOctree.cs.meta
vendored
Normal file
10
Assets/ThirdParty/Tools/MeshCombineStudio/Scripts/Octree/ObjectOctree.cs.meta
vendored
Normal file
@@ -0,0 +1,10 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 95bb6d48e5a70ec4bb2e73afcccda6c5
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Reference in New Issue
Block a user