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Assets/ThirdParty/Tools/SetMaterialsPropertris/SetMaterialsPropertris.cs
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Assets/ThirdParty/Tools/SetMaterialsPropertris/SetMaterialsPropertris.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class SetMaterialsPropertris : MonoBehaviour
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{
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public Transform root;
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//Rainny
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//public Color waterColor = Color.white;
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public Vector4 waterNoiseScale = new Vector4(3,3, 2, 10);
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public Texture2D waterWaveNormal;
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public Vector4 waterWaveNormalScale = new Vector4(0.2f, 0.2f, 0, 0);
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public float waterWaveNoiseScale = 0.3f;
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public Vector4 waterWaveSpeedDir = new Vector4(0.1f, 0, 0, 0.1f);
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public Texture2D rippleMask;
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public float rippleScaleA = 25;
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public float rippleScaleB = 50;
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public float rippleMaskStength = 0.5f;
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public float rainny = 0;
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//Snownny
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public Color snowColor = Color.white;
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public Vector4 snowNoiseScale = new Vector4(2, 2, 2, 10);
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public Texture2D snowNormalTex = null;
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public float snowNormalStrength = 1;
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public float snownny = 1;
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public List<Material> materialsCheck = new List<Material>();
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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}
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}
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