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This commit is contained in:
8
Assets/ThirdParty/Tools/Ultimate Game Tools/AutomaticLOD/Data/Environment/Water.meta
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8
Assets/ThirdParty/Tools/Ultimate Game Tools/AutomaticLOD/Data/Environment/Water.meta
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8
Assets/ThirdParty/Tools/Ultimate Game Tools/AutomaticLOD/Data/Environment/Water/Water.meta
vendored
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8
Assets/ThirdParty/Tools/Ultimate Game Tools/AutomaticLOD/Data/Environment/Water/Water.meta
vendored
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|
||||
@@ -0,0 +1,36 @@
|
||||
using System;
|
||||
using UnityEngine;
|
||||
|
||||
namespace UnityStandardAssets.Water
|
||||
{
|
||||
[ExecuteInEditMode]
|
||||
[RequireComponent(typeof(WaterBase))]
|
||||
public class Displace : MonoBehaviour
|
||||
{
|
||||
public void Awake()
|
||||
{
|
||||
if (enabled)
|
||||
{
|
||||
OnEnable();
|
||||
}
|
||||
else
|
||||
{
|
||||
OnDisable();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public void OnEnable()
|
||||
{
|
||||
Shader.EnableKeyword("WATER_VERTEX_DISPLACEMENT_ON");
|
||||
Shader.DisableKeyword("WATER_VERTEX_DISPLACEMENT_OFF");
|
||||
}
|
||||
|
||||
|
||||
public void OnDisable()
|
||||
{
|
||||
Shader.EnableKeyword("WATER_VERTEX_DISPLACEMENT_OFF");
|
||||
Shader.DisableKeyword("WATER_VERTEX_DISPLACEMENT_ON");
|
||||
}
|
||||
}
|
||||
}
|
||||
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||||
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|
||||
@@ -0,0 +1,9 @@
|
||||
using System;
|
||||
using UnityEngine;
|
||||
|
||||
namespace UnityStandardAssets.Water
|
||||
{
|
||||
[ExecuteInEditMode]
|
||||
[RequireComponent(typeof(WaterBase))]
|
||||
public class GerstnerDisplace : Displace { }
|
||||
}
|
||||
@@ -0,0 +1,9 @@
|
||||
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guid: 42e7f46d0e5a84171a3909479c1646ba
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||||
@@ -0,0 +1,27 @@
|
||||
using System;
|
||||
using UnityEngine;
|
||||
|
||||
namespace UnityStandardAssets.Water
|
||||
{
|
||||
public class MeshContainer
|
||||
{
|
||||
public Mesh mesh;
|
||||
public Vector3[] vertices;
|
||||
public Vector3[] normals;
|
||||
|
||||
|
||||
public MeshContainer(Mesh m)
|
||||
{
|
||||
mesh = m;
|
||||
vertices = m.vertices;
|
||||
normals = m.normals;
|
||||
}
|
||||
|
||||
|
||||
public void Update()
|
||||
{
|
||||
mesh.vertices = vertices;
|
||||
mesh.normals = normals;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 951d74f7d57bed84cb623c62436bd064
|
||||
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
|
||||
assetBundleName:
|
||||
@@ -0,0 +1,284 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace UnityStandardAssets.Water
|
||||
{
|
||||
[ExecuteInEditMode]
|
||||
[RequireComponent(typeof(WaterBase))]
|
||||
public class PlanarReflection : MonoBehaviour
|
||||
{
|
||||
public LayerMask reflectionMask;
|
||||
public bool reflectSkybox = false;
|
||||
public Color clearColor = Color.grey;
|
||||
public String reflectionSampler = "_ReflectionTex";
|
||||
public float clipPlaneOffset = 0.07F;
|
||||
|
||||
|
||||
Vector3 m_Oldpos;
|
||||
Camera m_ReflectionCamera;
|
||||
Material m_SharedMaterial;
|
||||
Dictionary<Camera, bool> m_HelperCameras;
|
||||
|
||||
|
||||
public void Start()
|
||||
{
|
||||
m_SharedMaterial = ((WaterBase)gameObject.GetComponent(typeof(WaterBase))).sharedMaterial;
|
||||
}
|
||||
|
||||
|
||||
Camera CreateReflectionCameraFor(Camera cam)
|
||||
{
|
||||
String reflName = gameObject.name + "Reflection" + cam.name;
|
||||
GameObject go = GameObject.Find(reflName);
|
||||
|
||||
if (!go)
|
||||
{
|
||||
go = new GameObject(reflName, typeof(Camera));
|
||||
}
|
||||
if (!go.GetComponent(typeof(Camera)))
|
||||
{
|
||||
go.AddComponent(typeof(Camera));
|
||||
}
|
||||
Camera reflectCamera = go.GetComponent<Camera>();
|
||||
|
||||
reflectCamera.backgroundColor = clearColor;
|
||||
reflectCamera.clearFlags = reflectSkybox ? CameraClearFlags.Skybox : CameraClearFlags.SolidColor;
|
||||
|
||||
SetStandardCameraParameter(reflectCamera, reflectionMask);
|
||||
|
||||
if (!reflectCamera.targetTexture)
|
||||
{
|
||||
reflectCamera.targetTexture = CreateTextureFor(cam);
|
||||
}
|
||||
|
||||
return reflectCamera;
|
||||
}
|
||||
|
||||
|
||||
void SetStandardCameraParameter(Camera cam, LayerMask mask)
|
||||
{
|
||||
cam.cullingMask = mask & ~(1 << LayerMask.NameToLayer("Water"));
|
||||
cam.backgroundColor = Color.black;
|
||||
cam.enabled = false;
|
||||
}
|
||||
|
||||
|
||||
RenderTexture CreateTextureFor(Camera cam)
|
||||
{
|
||||
RenderTexture rt = new RenderTexture(Mathf.FloorToInt(cam.pixelWidth * 0.5F),
|
||||
Mathf.FloorToInt(cam.pixelHeight * 0.5F), 24);
|
||||
rt.hideFlags = HideFlags.DontSave;
|
||||
return rt;
|
||||
}
|
||||
|
||||
|
||||
public void RenderHelpCameras(Camera currentCam)
|
||||
{
|
||||
if (null == m_HelperCameras)
|
||||
{
|
||||
m_HelperCameras = new Dictionary<Camera, bool>();
|
||||
}
|
||||
|
||||
if (!m_HelperCameras.ContainsKey(currentCam))
|
||||
{
|
||||
m_HelperCameras.Add(currentCam, false);
|
||||
}
|
||||
if (m_HelperCameras[currentCam])
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (!m_ReflectionCamera)
|
||||
{
|
||||
m_ReflectionCamera = CreateReflectionCameraFor(currentCam);
|
||||
}
|
||||
|
||||
RenderReflectionFor(currentCam, m_ReflectionCamera);
|
||||
|
||||
m_HelperCameras[currentCam] = true;
|
||||
}
|
||||
|
||||
|
||||
public void LateUpdate()
|
||||
{
|
||||
if (null != m_HelperCameras)
|
||||
{
|
||||
m_HelperCameras.Clear();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public void WaterTileBeingRendered(Transform tr, Camera currentCam)
|
||||
{
|
||||
RenderHelpCameras(currentCam);
|
||||
|
||||
if (m_ReflectionCamera && m_SharedMaterial)
|
||||
{
|
||||
m_SharedMaterial.SetTexture(reflectionSampler, m_ReflectionCamera.targetTexture);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public void OnEnable()
|
||||
{
|
||||
Shader.EnableKeyword("WATER_REFLECTIVE");
|
||||
Shader.DisableKeyword("WATER_SIMPLE");
|
||||
}
|
||||
|
||||
|
||||
public void OnDisable()
|
||||
{
|
||||
Shader.EnableKeyword("WATER_SIMPLE");
|
||||
Shader.DisableKeyword("WATER_REFLECTIVE");
|
||||
}
|
||||
|
||||
|
||||
void RenderReflectionFor(Camera cam, Camera reflectCamera)
|
||||
{
|
||||
if (!reflectCamera)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (m_SharedMaterial && !m_SharedMaterial.HasProperty(reflectionSampler))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
reflectCamera.cullingMask = reflectionMask & ~(1 << LayerMask.NameToLayer("Water"));
|
||||
|
||||
SaneCameraSettings(reflectCamera);
|
||||
|
||||
reflectCamera.backgroundColor = clearColor;
|
||||
reflectCamera.clearFlags = reflectSkybox ? CameraClearFlags.Skybox : CameraClearFlags.SolidColor;
|
||||
if (reflectSkybox)
|
||||
{
|
||||
if (cam.gameObject.GetComponent(typeof(Skybox)))
|
||||
{
|
||||
Skybox sb = (Skybox)reflectCamera.gameObject.GetComponent(typeof(Skybox));
|
||||
if (!sb)
|
||||
{
|
||||
sb = (Skybox)reflectCamera.gameObject.AddComponent(typeof(Skybox));
|
||||
}
|
||||
sb.material = ((Skybox)cam.GetComponent(typeof(Skybox))).material;
|
||||
}
|
||||
}
|
||||
|
||||
GL.invertCulling = true;
|
||||
|
||||
Transform reflectiveSurface = transform; //waterHeight;
|
||||
|
||||
Vector3 eulerA = cam.transform.eulerAngles;
|
||||
|
||||
reflectCamera.transform.eulerAngles = new Vector3(-eulerA.x, eulerA.y, eulerA.z);
|
||||
reflectCamera.transform.position = cam.transform.position;
|
||||
|
||||
Vector3 pos = reflectiveSurface.transform.position;
|
||||
pos.y = reflectiveSurface.position.y;
|
||||
Vector3 normal = reflectiveSurface.transform.up;
|
||||
float d = -Vector3.Dot(normal, pos) - clipPlaneOffset;
|
||||
Vector4 reflectionPlane = new Vector4(normal.x, normal.y, normal.z, d);
|
||||
|
||||
Matrix4x4 reflection = Matrix4x4.zero;
|
||||
reflection = CalculateReflectionMatrix(reflection, reflectionPlane);
|
||||
m_Oldpos = cam.transform.position;
|
||||
Vector3 newpos = reflection.MultiplyPoint(m_Oldpos);
|
||||
|
||||
reflectCamera.worldToCameraMatrix = cam.worldToCameraMatrix * reflection;
|
||||
|
||||
Vector4 clipPlane = CameraSpacePlane(reflectCamera, pos, normal, 1.0f);
|
||||
|
||||
Matrix4x4 projection = cam.projectionMatrix;
|
||||
projection = CalculateObliqueMatrix(projection, clipPlane);
|
||||
reflectCamera.projectionMatrix = projection;
|
||||
|
||||
reflectCamera.transform.position = newpos;
|
||||
Vector3 euler = cam.transform.eulerAngles;
|
||||
reflectCamera.transform.eulerAngles = new Vector3(-euler.x, euler.y, euler.z);
|
||||
|
||||
reflectCamera.Render();
|
||||
|
||||
GL.invertCulling = false;
|
||||
}
|
||||
|
||||
|
||||
void SaneCameraSettings(Camera helperCam)
|
||||
{
|
||||
helperCam.depthTextureMode = DepthTextureMode.None;
|
||||
helperCam.backgroundColor = Color.black;
|
||||
helperCam.clearFlags = CameraClearFlags.SolidColor;
|
||||
helperCam.renderingPath = RenderingPath.Forward;
|
||||
}
|
||||
|
||||
|
||||
static Matrix4x4 CalculateObliqueMatrix(Matrix4x4 projection, Vector4 clipPlane)
|
||||
{
|
||||
Vector4 q = projection.inverse * new Vector4(
|
||||
Sgn(clipPlane.x),
|
||||
Sgn(clipPlane.y),
|
||||
1.0F,
|
||||
1.0F
|
||||
);
|
||||
Vector4 c = clipPlane * (2.0F / (Vector4.Dot(clipPlane, q)));
|
||||
// third row = clip plane - fourth row
|
||||
projection[2] = c.x - projection[3];
|
||||
projection[6] = c.y - projection[7];
|
||||
projection[10] = c.z - projection[11];
|
||||
projection[14] = c.w - projection[15];
|
||||
|
||||
return projection;
|
||||
}
|
||||
|
||||
|
||||
static Matrix4x4 CalculateReflectionMatrix(Matrix4x4 reflectionMat, Vector4 plane)
|
||||
{
|
||||
reflectionMat.m00 = (1.0F - 2.0F * plane[0] * plane[0]);
|
||||
reflectionMat.m01 = (- 2.0F * plane[0] * plane[1]);
|
||||
reflectionMat.m02 = (- 2.0F * plane[0] * plane[2]);
|
||||
reflectionMat.m03 = (- 2.0F * plane[3] * plane[0]);
|
||||
|
||||
reflectionMat.m10 = (- 2.0F * plane[1] * plane[0]);
|
||||
reflectionMat.m11 = (1.0F - 2.0F * plane[1] * plane[1]);
|
||||
reflectionMat.m12 = (- 2.0F * plane[1] * plane[2]);
|
||||
reflectionMat.m13 = (- 2.0F * plane[3] * plane[1]);
|
||||
|
||||
reflectionMat.m20 = (- 2.0F * plane[2] * plane[0]);
|
||||
reflectionMat.m21 = (- 2.0F * plane[2] * plane[1]);
|
||||
reflectionMat.m22 = (1.0F - 2.0F * plane[2] * plane[2]);
|
||||
reflectionMat.m23 = (- 2.0F * plane[3] * plane[2]);
|
||||
|
||||
reflectionMat.m30 = 0.0F;
|
||||
reflectionMat.m31 = 0.0F;
|
||||
reflectionMat.m32 = 0.0F;
|
||||
reflectionMat.m33 = 1.0F;
|
||||
|
||||
return reflectionMat;
|
||||
}
|
||||
|
||||
|
||||
static float Sgn(float a)
|
||||
{
|
||||
if (a > 0.0F)
|
||||
{
|
||||
return 1.0F;
|
||||
}
|
||||
if (a < 0.0F)
|
||||
{
|
||||
return -1.0F;
|
||||
}
|
||||
return 0.0F;
|
||||
}
|
||||
|
||||
|
||||
Vector4 CameraSpacePlane(Camera cam, Vector3 pos, Vector3 normal, float sideSign)
|
||||
{
|
||||
Vector3 offsetPos = pos + normal * clipPlaneOffset;
|
||||
Matrix4x4 m = cam.worldToCameraMatrix;
|
||||
Vector3 cpos = m.MultiplyPoint(offsetPos);
|
||||
Vector3 cnormal = m.MultiplyVector(normal).normalized * sideSign;
|
||||
|
||||
return new Vector4(cnormal.x, cnormal.y, cnormal.z, -Vector3.Dot(cpos, cnormal));
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
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guid: 4185bc77c7194462ca3b1097ef4a5de0
|
||||
MonoImporter:
|
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serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
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icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
@@ -0,0 +1,33 @@
|
||||
using System;
|
||||
using UnityEngine;
|
||||
|
||||
namespace UnityStandardAssets.Water
|
||||
{
|
||||
[RequireComponent(typeof(WaterBase))]
|
||||
[ExecuteInEditMode]
|
||||
public class SpecularLighting : MonoBehaviour
|
||||
{
|
||||
public Transform specularLight;
|
||||
private WaterBase m_WaterBase;
|
||||
|
||||
|
||||
public void Start()
|
||||
{
|
||||
m_WaterBase = (WaterBase)gameObject.GetComponent(typeof(WaterBase));
|
||||
}
|
||||
|
||||
|
||||
public void Update()
|
||||
{
|
||||
if (!m_WaterBase)
|
||||
{
|
||||
m_WaterBase = (WaterBase)gameObject.GetComponent(typeof(WaterBase));
|
||||
}
|
||||
|
||||
if (specularLight && m_WaterBase.sharedMaterial)
|
||||
{
|
||||
m_WaterBase.sharedMaterial.SetVector("_WorldLightDir", specularLight.transform.forward);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: de2ab2b9ac93bb544b9552e49030371b
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
@@ -0,0 +1,396 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace UnityStandardAssets.Water
|
||||
{
|
||||
[ExecuteInEditMode] // Make water live-update even when not in play mode
|
||||
public class Water : MonoBehaviour
|
||||
{
|
||||
public enum WaterMode
|
||||
{
|
||||
Simple = 0,
|
||||
Reflective = 1,
|
||||
Refractive = 2,
|
||||
};
|
||||
|
||||
|
||||
public WaterMode waterMode = WaterMode.Refractive;
|
||||
public bool disablePixelLights = true;
|
||||
public int textureSize = 256;
|
||||
public float clipPlaneOffset = 0.07f;
|
||||
public LayerMask reflectLayers = -1;
|
||||
public LayerMask refractLayers = -1;
|
||||
|
||||
|
||||
private Dictionary<Camera, Camera> m_ReflectionCameras = new Dictionary<Camera, Camera>(); // Camera -> Camera table
|
||||
private Dictionary<Camera, Camera> m_RefractionCameras = new Dictionary<Camera, Camera>(); // Camera -> Camera table
|
||||
private RenderTexture m_ReflectionTexture;
|
||||
private RenderTexture m_RefractionTexture;
|
||||
private WaterMode m_HardwareWaterSupport = WaterMode.Refractive;
|
||||
private int m_OldReflectionTextureSize;
|
||||
private int m_OldRefractionTextureSize;
|
||||
private static bool s_InsideWater;
|
||||
|
||||
|
||||
// This is called when it's known that the object will be rendered by some
|
||||
// camera. We render reflections / refractions and do other updates here.
|
||||
// Because the script executes in edit mode, reflections for the scene view
|
||||
// camera will just work!
|
||||
public void OnWillRenderObject()
|
||||
{
|
||||
if (!enabled || !GetComponent<Renderer>() || !GetComponent<Renderer>().sharedMaterial ||
|
||||
!GetComponent<Renderer>().enabled)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Camera cam = Camera.current;
|
||||
if (!cam)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// Safeguard from recursive water reflections.
|
||||
if (s_InsideWater)
|
||||
{
|
||||
return;
|
||||
}
|
||||
s_InsideWater = true;
|
||||
|
||||
// Actual water rendering mode depends on both the current setting AND
|
||||
// the hardware support. There's no point in rendering refraction textures
|
||||
// if they won't be visible in the end.
|
||||
m_HardwareWaterSupport = FindHardwareWaterSupport();
|
||||
WaterMode mode = GetWaterMode();
|
||||
|
||||
Camera reflectionCamera, refractionCamera;
|
||||
CreateWaterObjects(cam, out reflectionCamera, out refractionCamera);
|
||||
|
||||
// find out the reflection plane: position and normal in world space
|
||||
Vector3 pos = transform.position;
|
||||
Vector3 normal = transform.up;
|
||||
|
||||
// Optionally disable pixel lights for reflection/refraction
|
||||
int oldPixelLightCount = QualitySettings.pixelLightCount;
|
||||
if (disablePixelLights)
|
||||
{
|
||||
QualitySettings.pixelLightCount = 0;
|
||||
}
|
||||
|
||||
UpdateCameraModes(cam, reflectionCamera);
|
||||
UpdateCameraModes(cam, refractionCamera);
|
||||
|
||||
// Render reflection if needed
|
||||
if (mode >= WaterMode.Reflective)
|
||||
{
|
||||
// Reflect camera around reflection plane
|
||||
float d = -Vector3.Dot(normal, pos) - clipPlaneOffset;
|
||||
Vector4 reflectionPlane = new Vector4(normal.x, normal.y, normal.z, d);
|
||||
|
||||
Matrix4x4 reflection = Matrix4x4.zero;
|
||||
CalculateReflectionMatrix(ref reflection, reflectionPlane);
|
||||
Vector3 oldpos = cam.transform.position;
|
||||
Vector3 newpos = reflection.MultiplyPoint(oldpos);
|
||||
reflectionCamera.worldToCameraMatrix = cam.worldToCameraMatrix * reflection;
|
||||
|
||||
// Setup oblique projection matrix so that near plane is our reflection
|
||||
// plane. This way we clip everything below/above it for free.
|
||||
Vector4 clipPlane = CameraSpacePlane(reflectionCamera, pos, normal, 1.0f);
|
||||
reflectionCamera.projectionMatrix = cam.CalculateObliqueMatrix(clipPlane);
|
||||
|
||||
reflectionCamera.cullingMask = ~(1 << 4) & reflectLayers.value; // never render water layer
|
||||
reflectionCamera.targetTexture = m_ReflectionTexture;
|
||||
GL.invertCulling = true;
|
||||
reflectionCamera.transform.position = newpos;
|
||||
Vector3 euler = cam.transform.eulerAngles;
|
||||
reflectionCamera.transform.eulerAngles = new Vector3(-euler.x, euler.y, euler.z);
|
||||
reflectionCamera.Render();
|
||||
reflectionCamera.transform.position = oldpos;
|
||||
GL.invertCulling = false;
|
||||
GetComponent<Renderer>().sharedMaterial.SetTexture("_ReflectionTex", m_ReflectionTexture);
|
||||
}
|
||||
|
||||
// Render refraction
|
||||
if (mode >= WaterMode.Refractive)
|
||||
{
|
||||
refractionCamera.worldToCameraMatrix = cam.worldToCameraMatrix;
|
||||
|
||||
// Setup oblique projection matrix so that near plane is our reflection
|
||||
// plane. This way we clip everything below/above it for free.
|
||||
Vector4 clipPlane = CameraSpacePlane(refractionCamera, pos, normal, -1.0f);
|
||||
refractionCamera.projectionMatrix = cam.CalculateObliqueMatrix(clipPlane);
|
||||
|
||||
refractionCamera.cullingMask = ~(1 << 4) & refractLayers.value; // never render water layer
|
||||
refractionCamera.targetTexture = m_RefractionTexture;
|
||||
refractionCamera.transform.position = cam.transform.position;
|
||||
refractionCamera.transform.rotation = cam.transform.rotation;
|
||||
refractionCamera.Render();
|
||||
GetComponent<Renderer>().sharedMaterial.SetTexture("_RefractionTex", m_RefractionTexture);
|
||||
}
|
||||
|
||||
// Restore pixel light count
|
||||
if (disablePixelLights)
|
||||
{
|
||||
QualitySettings.pixelLightCount = oldPixelLightCount;
|
||||
}
|
||||
|
||||
// Setup shader keywords based on water mode
|
||||
switch (mode)
|
||||
{
|
||||
case WaterMode.Simple:
|
||||
Shader.EnableKeyword("WATER_SIMPLE");
|
||||
Shader.DisableKeyword("WATER_REFLECTIVE");
|
||||
Shader.DisableKeyword("WATER_REFRACTIVE");
|
||||
break;
|
||||
case WaterMode.Reflective:
|
||||
Shader.DisableKeyword("WATER_SIMPLE");
|
||||
Shader.EnableKeyword("WATER_REFLECTIVE");
|
||||
Shader.DisableKeyword("WATER_REFRACTIVE");
|
||||
break;
|
||||
case WaterMode.Refractive:
|
||||
Shader.DisableKeyword("WATER_SIMPLE");
|
||||
Shader.DisableKeyword("WATER_REFLECTIVE");
|
||||
Shader.EnableKeyword("WATER_REFRACTIVE");
|
||||
break;
|
||||
}
|
||||
|
||||
s_InsideWater = false;
|
||||
}
|
||||
|
||||
|
||||
// Cleanup all the objects we possibly have created
|
||||
void OnDisable()
|
||||
{
|
||||
if (m_ReflectionTexture)
|
||||
{
|
||||
DestroyImmediate(m_ReflectionTexture);
|
||||
m_ReflectionTexture = null;
|
||||
}
|
||||
if (m_RefractionTexture)
|
||||
{
|
||||
DestroyImmediate(m_RefractionTexture);
|
||||
m_RefractionTexture = null;
|
||||
}
|
||||
foreach (var kvp in m_ReflectionCameras)
|
||||
{
|
||||
DestroyImmediate((kvp.Value).gameObject);
|
||||
}
|
||||
m_ReflectionCameras.Clear();
|
||||
foreach (var kvp in m_RefractionCameras)
|
||||
{
|
||||
DestroyImmediate((kvp.Value).gameObject);
|
||||
}
|
||||
m_RefractionCameras.Clear();
|
||||
}
|
||||
|
||||
|
||||
// This just sets up some matrices in the material; for really
|
||||
// old cards to make water texture scroll.
|
||||
void Update()
|
||||
{
|
||||
if (!GetComponent<Renderer>())
|
||||
{
|
||||
return;
|
||||
}
|
||||
Material mat = GetComponent<Renderer>().sharedMaterial;
|
||||
if (!mat)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Vector4 waveSpeed = mat.GetVector("WaveSpeed");
|
||||
float waveScale = mat.GetFloat("_WaveScale");
|
||||
Vector4 waveScale4 = new Vector4(waveScale, waveScale, waveScale * 0.4f, waveScale * 0.45f);
|
||||
|
||||
// Time since level load, and do intermediate calculations with doubles
|
||||
double t = Time.timeSinceLevelLoad / 20.0;
|
||||
Vector4 offsetClamped = new Vector4(
|
||||
(float)Math.IEEERemainder(waveSpeed.x * waveScale4.x * t, 1.0),
|
||||
(float)Math.IEEERemainder(waveSpeed.y * waveScale4.y * t, 1.0),
|
||||
(float)Math.IEEERemainder(waveSpeed.z * waveScale4.z * t, 1.0),
|
||||
(float)Math.IEEERemainder(waveSpeed.w * waveScale4.w * t, 1.0)
|
||||
);
|
||||
|
||||
mat.SetVector("_WaveOffset", offsetClamped);
|
||||
mat.SetVector("_WaveScale4", waveScale4);
|
||||
}
|
||||
|
||||
void UpdateCameraModes(Camera src, Camera dest)
|
||||
{
|
||||
if (dest == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
// set water camera to clear the same way as current camera
|
||||
dest.clearFlags = src.clearFlags;
|
||||
dest.backgroundColor = src.backgroundColor;
|
||||
if (src.clearFlags == CameraClearFlags.Skybox)
|
||||
{
|
||||
Skybox sky = src.GetComponent<Skybox>();
|
||||
Skybox mysky = dest.GetComponent<Skybox>();
|
||||
if (!sky || !sky.material)
|
||||
{
|
||||
mysky.enabled = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
mysky.enabled = true;
|
||||
mysky.material = sky.material;
|
||||
}
|
||||
}
|
||||
// update other values to match current camera.
|
||||
// even if we are supplying custom camera&projection matrices,
|
||||
// some of values are used elsewhere (e.g. skybox uses far plane)
|
||||
dest.farClipPlane = src.farClipPlane;
|
||||
dest.nearClipPlane = src.nearClipPlane;
|
||||
dest.orthographic = src.orthographic;
|
||||
dest.fieldOfView = src.fieldOfView;
|
||||
dest.aspect = src.aspect;
|
||||
dest.orthographicSize = src.orthographicSize;
|
||||
}
|
||||
|
||||
|
||||
// On-demand create any objects we need for water
|
||||
void CreateWaterObjects(Camera currentCamera, out Camera reflectionCamera, out Camera refractionCamera)
|
||||
{
|
||||
WaterMode mode = GetWaterMode();
|
||||
|
||||
reflectionCamera = null;
|
||||
refractionCamera = null;
|
||||
|
||||
if (mode >= WaterMode.Reflective)
|
||||
{
|
||||
// Reflection render texture
|
||||
if (!m_ReflectionTexture || m_OldReflectionTextureSize != textureSize)
|
||||
{
|
||||
if (m_ReflectionTexture)
|
||||
{
|
||||
DestroyImmediate(m_ReflectionTexture);
|
||||
}
|
||||
m_ReflectionTexture = new RenderTexture(textureSize, textureSize, 16);
|
||||
m_ReflectionTexture.name = "__WaterReflection" + GetInstanceID();
|
||||
m_ReflectionTexture.isPowerOfTwo = true;
|
||||
m_ReflectionTexture.hideFlags = HideFlags.DontSave;
|
||||
m_OldReflectionTextureSize = textureSize;
|
||||
}
|
||||
|
||||
// Camera for reflection
|
||||
m_ReflectionCameras.TryGetValue(currentCamera, out reflectionCamera);
|
||||
if (!reflectionCamera) // catch both not-in-dictionary and in-dictionary-but-deleted-GO
|
||||
{
|
||||
GameObject go = new GameObject("Water Refl Camera id" + GetInstanceID() + " for " + currentCamera.GetInstanceID(), typeof(Camera), typeof(Skybox));
|
||||
reflectionCamera = go.GetComponent<Camera>();
|
||||
reflectionCamera.enabled = false;
|
||||
reflectionCamera.transform.position = transform.position;
|
||||
reflectionCamera.transform.rotation = transform.rotation;
|
||||
reflectionCamera.gameObject.AddComponent<FlareLayer>();
|
||||
go.hideFlags = HideFlags.HideAndDontSave;
|
||||
m_ReflectionCameras[currentCamera] = reflectionCamera;
|
||||
}
|
||||
}
|
||||
|
||||
if (mode >= WaterMode.Refractive)
|
||||
{
|
||||
// Refraction render texture
|
||||
if (!m_RefractionTexture || m_OldRefractionTextureSize != textureSize)
|
||||
{
|
||||
if (m_RefractionTexture)
|
||||
{
|
||||
DestroyImmediate(m_RefractionTexture);
|
||||
}
|
||||
m_RefractionTexture = new RenderTexture(textureSize, textureSize, 16);
|
||||
m_RefractionTexture.name = "__WaterRefraction" + GetInstanceID();
|
||||
m_RefractionTexture.isPowerOfTwo = true;
|
||||
m_RefractionTexture.hideFlags = HideFlags.DontSave;
|
||||
m_OldRefractionTextureSize = textureSize;
|
||||
}
|
||||
|
||||
// Camera for refraction
|
||||
m_RefractionCameras.TryGetValue(currentCamera, out refractionCamera);
|
||||
if (!refractionCamera) // catch both not-in-dictionary and in-dictionary-but-deleted-GO
|
||||
{
|
||||
GameObject go =
|
||||
new GameObject("Water Refr Camera id" + GetInstanceID() + " for " + currentCamera.GetInstanceID(),
|
||||
typeof(Camera), typeof(Skybox));
|
||||
refractionCamera = go.GetComponent<Camera>();
|
||||
refractionCamera.enabled = false;
|
||||
refractionCamera.transform.position = transform.position;
|
||||
refractionCamera.transform.rotation = transform.rotation;
|
||||
refractionCamera.gameObject.AddComponent<FlareLayer>();
|
||||
go.hideFlags = HideFlags.HideAndDontSave;
|
||||
m_RefractionCameras[currentCamera] = refractionCamera;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
WaterMode GetWaterMode()
|
||||
{
|
||||
if (m_HardwareWaterSupport < waterMode)
|
||||
{
|
||||
return m_HardwareWaterSupport;
|
||||
}
|
||||
return waterMode;
|
||||
}
|
||||
|
||||
WaterMode FindHardwareWaterSupport()
|
||||
{
|
||||
if (!GetComponent<Renderer>())
|
||||
{
|
||||
return WaterMode.Simple;
|
||||
}
|
||||
|
||||
Material mat = GetComponent<Renderer>().sharedMaterial;
|
||||
if (!mat)
|
||||
{
|
||||
return WaterMode.Simple;
|
||||
}
|
||||
|
||||
string mode = mat.GetTag("WATERMODE", false);
|
||||
if (mode == "Refractive")
|
||||
{
|
||||
return WaterMode.Refractive;
|
||||
}
|
||||
if (mode == "Reflective")
|
||||
{
|
||||
return WaterMode.Reflective;
|
||||
}
|
||||
|
||||
return WaterMode.Simple;
|
||||
}
|
||||
|
||||
// Given position/normal of the plane, calculates plane in camera space.
|
||||
Vector4 CameraSpacePlane(Camera cam, Vector3 pos, Vector3 normal, float sideSign)
|
||||
{
|
||||
Vector3 offsetPos = pos + normal * clipPlaneOffset;
|
||||
Matrix4x4 m = cam.worldToCameraMatrix;
|
||||
Vector3 cpos = m.MultiplyPoint(offsetPos);
|
||||
Vector3 cnormal = m.MultiplyVector(normal).normalized * sideSign;
|
||||
return new Vector4(cnormal.x, cnormal.y, cnormal.z, -Vector3.Dot(cpos, cnormal));
|
||||
}
|
||||
|
||||
// Calculates reflection matrix around the given plane
|
||||
static void CalculateReflectionMatrix(ref Matrix4x4 reflectionMat, Vector4 plane)
|
||||
{
|
||||
reflectionMat.m00 = (1F - 2F * plane[0] * plane[0]);
|
||||
reflectionMat.m01 = (- 2F * plane[0] * plane[1]);
|
||||
reflectionMat.m02 = (- 2F * plane[0] * plane[2]);
|
||||
reflectionMat.m03 = (- 2F * plane[3] * plane[0]);
|
||||
|
||||
reflectionMat.m10 = (- 2F * plane[1] * plane[0]);
|
||||
reflectionMat.m11 = (1F - 2F * plane[1] * plane[1]);
|
||||
reflectionMat.m12 = (- 2F * plane[1] * plane[2]);
|
||||
reflectionMat.m13 = (- 2F * plane[3] * plane[1]);
|
||||
|
||||
reflectionMat.m20 = (- 2F * plane[2] * plane[0]);
|
||||
reflectionMat.m21 = (- 2F * plane[2] * plane[1]);
|
||||
reflectionMat.m22 = (1F - 2F * plane[2] * plane[2]);
|
||||
reflectionMat.m23 = (- 2F * plane[3] * plane[2]);
|
||||
|
||||
reflectionMat.m30 = 0F;
|
||||
reflectionMat.m31 = 0F;
|
||||
reflectionMat.m32 = 0F;
|
||||
reflectionMat.m33 = 1F;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a3d3ef1a5bbfb4e0a910fbbe5830b1f9
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
@@ -0,0 +1,78 @@
|
||||
using System;
|
||||
using UnityEngine;
|
||||
|
||||
namespace UnityStandardAssets.Water
|
||||
{
|
||||
public enum WaterQuality
|
||||
{
|
||||
High = 2,
|
||||
Medium = 1,
|
||||
Low = 0,
|
||||
}
|
||||
|
||||
[ExecuteInEditMode]
|
||||
public class WaterBase : MonoBehaviour
|
||||
{
|
||||
public Material sharedMaterial;
|
||||
public WaterQuality waterQuality = WaterQuality.High;
|
||||
public bool edgeBlend = true;
|
||||
|
||||
|
||||
public void UpdateShader()
|
||||
{
|
||||
if (waterQuality > WaterQuality.Medium)
|
||||
{
|
||||
sharedMaterial.shader.maximumLOD = 501;
|
||||
}
|
||||
else if (waterQuality > WaterQuality.Low)
|
||||
{
|
||||
sharedMaterial.shader.maximumLOD = 301;
|
||||
}
|
||||
else
|
||||
{
|
||||
sharedMaterial.shader.maximumLOD = 201;
|
||||
}
|
||||
|
||||
// If the system does not support depth textures (ie. NaCl), turn off edge bleeding,
|
||||
// as the shader will render everything as transparent if the depth texture is not valid.
|
||||
if (!SystemInfo.SupportsRenderTextureFormat(RenderTextureFormat.Depth))
|
||||
{
|
||||
edgeBlend = false;
|
||||
}
|
||||
|
||||
if (edgeBlend)
|
||||
{
|
||||
Shader.EnableKeyword("WATER_EDGEBLEND_ON");
|
||||
Shader.DisableKeyword("WATER_EDGEBLEND_OFF");
|
||||
// just to make sure (some peeps might forget to add a water tile to the patches)
|
||||
if (Camera.main)
|
||||
{
|
||||
Camera.main.depthTextureMode |= DepthTextureMode.Depth;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Shader.EnableKeyword("WATER_EDGEBLEND_OFF");
|
||||
Shader.DisableKeyword("WATER_EDGEBLEND_ON");
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public void WaterTileBeingRendered(Transform tr, Camera currentCam)
|
||||
{
|
||||
if (currentCam && edgeBlend)
|
||||
{
|
||||
currentCam.depthTextureMode |= DepthTextureMode.Depth;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
public void Update()
|
||||
{
|
||||
if (sharedMaterial)
|
||||
{
|
||||
UpdateShader();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a1da353243062479a9b31c85074a796b
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
@@ -0,0 +1,67 @@
|
||||
using System;
|
||||
using UnityEngine;
|
||||
|
||||
namespace UnityStandardAssets.Water
|
||||
{
|
||||
[ExecuteInEditMode]
|
||||
public class WaterTile : MonoBehaviour
|
||||
{
|
||||
public PlanarReflection reflection;
|
||||
public WaterBase waterBase;
|
||||
|
||||
|
||||
public void Start()
|
||||
{
|
||||
AcquireComponents();
|
||||
}
|
||||
|
||||
|
||||
void AcquireComponents()
|
||||
{
|
||||
if (!reflection)
|
||||
{
|
||||
if (transform.parent)
|
||||
{
|
||||
reflection = transform.parent.GetComponent<PlanarReflection>();
|
||||
}
|
||||
else
|
||||
{
|
||||
reflection = transform.GetComponent<PlanarReflection>();
|
||||
}
|
||||
}
|
||||
|
||||
if (!waterBase)
|
||||
{
|
||||
if (transform.parent)
|
||||
{
|
||||
waterBase = transform.parent.GetComponent<WaterBase>();
|
||||
}
|
||||
else
|
||||
{
|
||||
waterBase = transform.GetComponent<WaterBase>();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
#if UNITY_EDITOR
|
||||
public void Update()
|
||||
{
|
||||
AcquireComponents();
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
public void OnWillRenderObject()
|
||||
{
|
||||
if (reflection)
|
||||
{
|
||||
reflection.WaterTileBeingRendered(transform, Camera.current);
|
||||
}
|
||||
if (waterBase)
|
||||
{
|
||||
waterBase.WaterTileBeingRendered(transform, Camera.current);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 2a91e8dd37cdd41efb4859b65aced7a2
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
Reference in New Issue
Block a user