using Unity.XR.CoreUtils.Capabilities; using UnityEngine; using Unity.XR.PXR; #if UNITY_EDITOR using UnityEditor; #endif class PXR_SDKCapability : CapabilityProfile, ICapabilityModifier { static CapabilityDictionary m_CurrentCapabilities = new CapabilityDictionary(); public bool TryGetCapabilityValue(string capabilityKey, out bool capabilityValue) { return m_CurrentCapabilities.TryGetValue(capabilityKey, out capabilityValue); } }