using UnityEngine; namespace Mirror.Examples.Common.Controllers.Player { [AddComponentMenu("")] [RequireComponent(typeof(NetworkTransformHybrid))] public class PlayerControllerRBHybrid : PlayerControllerRBBase { protected override void OnValidate() { if (Application.isPlaying) return; base.OnValidate(); Reset(); } public override void Reset() { base.Reset(); GetComponent().updateMethod = UpdateMethod.FixedUpdate; } } }