/******************************************************************************* Copyright © 2015-2022 PICO Technology Co., Ltd.All rights reserved. NOTICE:All information contained herein is, and remains the property of PICO Technology Co., Ltd. The intellectual and technical concepts contained herein are proprietary to PICO Technology Co., Ltd. and may be covered by patents, patents in process, and are protected by trade secret or copyright law. Dissemination of this information or reproduction of this material is strictly forbidden unless prior written permission is obtained from PICO Technology Co., Ltd. *******************************************************************************/ using System.IO; using UnityEditor; using UnityEditor.Build; using UnityEngine; using Debug = UnityEngine.Debug; namespace Unity.XR.PXR.Editor { [InitializeOnLoad] public static class PXR_SDKBuildCheck { private static bool doNotShowAgain = false; static PXR_SDKBuildCheck() { ObjectFactory.componentWasAdded += ComponentWasAdded; BuildPlayerWindow.RegisterBuildPlayerHandler(OnBuild); doNotShowAgain = GetDoNotShowBuildWarning(); Debug.Log("PXRLog [Build Check]RegisterBuildPlayerHandler,Already Do not show: " + doNotShowAgain); } static void ComponentWasAdded(Component com) { if (com.name == "XR Rig") { if (!com.GetComponent() && com.GetType() != typeof(Transform)) { com.gameObject.AddComponent(); } } } static bool GetDoNotShowBuildWarning() { string path = PXR_SDKSettingEditor.assetPath + typeof(PXR_SDKSettingAsset).ToString() + ".asset"; if (File.Exists(path)) { PXR_SDKSettingAsset asset = AssetDatabase.LoadAssetAtPath(path); if (asset != null) { return asset.doNotShowBuildWarning; } } return false; } public static void OnBuild(BuildPlayerOptions options) { #if UNITY_2021_2_OR_NEWER NamedBuildTarget recommendedBuildTarget = NamedBuildTarget.Android; #else BuildTargetGroup recommendedBuildTarget = BuildTargetGroup.Android; #endif PlayerSettings.SetScriptingBackend(recommendedBuildTarget, ScriptingImplementation.IL2CPP); PlayerSettings.Android.targetArchitectures = AndroidArchitecture.ARM64; BuildPlayerWindow.DefaultBuildMethods.BuildPlayer(options); } } }