/******************************************************************************* Copyright © 2015-2022 PICO Technology Co., Ltd.All rights reserved. NOTICE:All information contained herein is, and remains the property of PICO Technology Co., Ltd. The intellectual and technical concepts contained herein are proprietary to PICO Technology Co., Ltd. and may be covered by patents, patents in process, and are protected by trade secret or copyright law. Dissemination of this information or reproduction of this material is strictly forbidden unless prior written permission is obtained from PICO Technology Co., Ltd. *******************************************************************************/ using System; using System.Collections.Generic; using System.Runtime.InteropServices; using UnityEngine; using UnityEngine.Rendering; namespace Unity.XR.PXR { [Obsolete("PXR_OverlayManager is obsolete and will be removed in the next version. Please use PXR_CompositionLayerManager instead.", false)] public class PXR_OverlayManager : MonoBehaviour { bool isURP = false; private void OnEnable() { #if UNITY_6000_0_OR_NEWER if (GraphicsSettings.currentRenderPipeline != null) #else if (GraphicsSettings.renderPipelineAsset != null) #endif { #if UNITY_2023_3_OR_NEWER RenderPipelineManager.beginContextRendering += BeginRendering; #else RenderPipelineManager.beginFrameRendering += BeginRendering; #endif isURP = true; } else { Camera.onPreRender += OnPreRenderCallBack; isURP = false; } } private void OnDisable() { #if UNITY_6000_0_OR_NEWER if (GraphicsSettings.currentRenderPipeline != null) #else if (GraphicsSettings.renderPipelineAsset != null) #endif { #if UNITY_2023_3_OR_NEWER RenderPipelineManager.beginContextRendering -= BeginRendering; #else RenderPipelineManager.beginFrameRendering -= BeginRendering; #endif } else { Camera.onPreRender -= OnPreRenderCallBack; } } private void Start() { // external surface if (PXR_OverLay.Instances.Count > 0) { foreach (var overlay in PXR_OverLay.Instances) { if (overlay.isExternalAndroidSurface) { overlay.CreateExternalSurface(overlay); } } } } #if UNITY_2023_3_OR_NEWER private void BeginRendering(ScriptableRenderContext arg1, List arg2) #else private void BeginRendering(ScriptableRenderContext arg1, Camera[] arg2) #endif { foreach (Camera cam in arg2) { if (cam != null && Camera.main == cam) { OnPreRenderCallBack(cam); } } } private void OnPreRenderCallBack(Camera cam) { // There is only one XR main camera in the scene. if (null == Camera.main) return; if (cam == null || cam != Camera.main || cam.stereoActiveEye == Camera.MonoOrStereoscopicEye.Right) return; //CompositeLayers int boundaryState = PXR_Plugin.Boundary.seeThroughState; if (null == PXR_OverLay.Instances) return; if (PXR_OverLay.Instances.Count > 0 && boundaryState != 2) { foreach (var overlay in PXR_OverLay.Instances) { if (!overlay.isActiveAndEnabled) continue; if (null == overlay.layerTextures) continue; if (overlay.isExternalAndroidSurface) { overlay.CreateExternalSurface(overlay); continue; } if (!overlay.isClones && overlay.layerTextures[0] == null && overlay.layerTextures[1] == null && !overlay.isExternalAndroidSurface) continue; if (overlay.overlayTransform != null && !overlay.overlayTransform.gameObject.activeSelf) continue; overlay.CreateTexture(); } } Submitlayers(); } void Submitlayers() { int boundaryState = PXR_Plugin.Boundary.seeThroughState; if (null == PXR_OverLay.Instances) return; if (PXR_OverLay.Instances.Count > 0 && boundaryState != 2) { PXR_OverLay.Instances.Sort(); foreach (var compositeLayer in PXR_OverLay.Instances) { if (null == compositeLayer) continue; compositeLayer.UpdateCoords(); if (!compositeLayer.isActiveAndEnabled) continue; if (null == compositeLayer.layerTextures) continue; if (!compositeLayer.isClones && compositeLayer.layerTextures[0] == null && compositeLayer.layerTextures[1] == null && !compositeLayer.isExternalAndroidSurface) continue; if (compositeLayer.overlayTransform != null && null == compositeLayer.overlayTransform.gameObject) continue; if (compositeLayer.overlayTransform != null && !compositeLayer.overlayTransform.gameObject.activeSelf) continue; Vector4 colorScale = compositeLayer.GetLayerColorScale(); Vector4 colorBias = compositeLayer.GetLayerColorOffset(); bool isHeadLocked = false; if (compositeLayer.overlayTransform != null && compositeLayer.overlayTransform.parent == transform) { isHeadLocked = true; } if (!compositeLayer.isExternalAndroidSurface && !compositeLayer.CopyRT()) continue; if (null == compositeLayer.cameraRotations || null == compositeLayer.modelScales || null == compositeLayer.modelTranslations) continue; PxrLayerHeader2 header = new PxrLayerHeader2(); PxrPosef poseLeft = new PxrPosef(); PxrPosef poseRight = new PxrPosef(); header.layerId = compositeLayer.overlayIndex; header.colorScaleX = colorScale.x; header.colorScaleY = colorScale.y; header.colorScaleZ = colorScale.z; header.colorScaleW = colorScale.w; header.colorBiasX = colorBias.x; header.colorBiasY = colorBias.y; header.colorBiasZ = colorBias.z; header.colorBiasW = colorBias.w; header.compositionDepth = compositeLayer.layerDepth; header.headPose.orientation.x = compositeLayer.cameraRotations[0].x; header.headPose.orientation.y = compositeLayer.cameraRotations[0].y; header.headPose.orientation.z = -compositeLayer.cameraRotations[0].z; header.headPose.orientation.w = -compositeLayer.cameraRotations[0].w; header.headPose.position.x = (compositeLayer.cameraTranslations[0].x + compositeLayer.cameraTranslations[1].x) / 2; header.headPose.position.y = (compositeLayer.cameraTranslations[0].y + compositeLayer.cameraTranslations[1].y) / 2; header.headPose.position.z = -(compositeLayer.cameraTranslations[0].z + compositeLayer.cameraTranslations[1].z) / 2; header.layerShape = (PXR_CompositionLayer.OverlayShape)compositeLayer.overlayShape; header.useLayerBlend = (UInt32)(compositeLayer.useLayerBlend ? 1 : 0); header.layerBlend.srcColor = compositeLayer.srcColor; header.layerBlend.dstColor = compositeLayer.dstColor; header.layerBlend.srcAlpha = compositeLayer.srcAlpha; header.layerBlend.dstAlpha = compositeLayer.dstAlpha; header.useImageRect = (UInt32)(compositeLayer.useImageRect ? 1 : 0); header.imageRectLeft = compositeLayer.getPxrRectiLeft(true); header.imageRectRight = compositeLayer.getPxrRectiLeft(false); header.colorMatrix = compositeLayer.colorMatrix; if (isHeadLocked) { poseLeft.orientation.x = compositeLayer.overlayTransform.localRotation.x; poseLeft.orientation.y = compositeLayer.overlayTransform.localRotation.y; poseLeft.orientation.z = -compositeLayer.overlayTransform.localRotation.z; poseLeft.orientation.w = -compositeLayer.overlayTransform.localRotation.w; poseLeft.position.x = compositeLayer.overlayTransform.localPosition.x; poseLeft.position.y = compositeLayer.overlayTransform.localPosition.y; poseLeft.position.z = -compositeLayer.overlayTransform.localPosition.z; poseRight.orientation.x = compositeLayer.overlayTransform.localRotation.x; poseRight.orientation.y = compositeLayer.overlayTransform.localRotation.y; poseRight.orientation.z = -compositeLayer.overlayTransform.localRotation.z; poseRight.orientation.w = -compositeLayer.overlayTransform.localRotation.w; poseRight.position.x = compositeLayer.overlayTransform.localPosition.x; poseRight.position.y = compositeLayer.overlayTransform.localPosition.y; poseRight.position.z = -compositeLayer.overlayTransform.localPosition.z; header.layerFlags = (UInt32)( PxrLayerSubmitFlags.PxrLayerFlagLayerPoseNotInTrackingSpace | PxrLayerSubmitFlags.PxrLayerFlagHeadLocked); } else { poseLeft.orientation.x = compositeLayer.modelRotations[0].x; poseLeft.orientation.y = compositeLayer.modelRotations[0].y; poseLeft.orientation.z = -compositeLayer.modelRotations[0].z; poseLeft.orientation.w = -compositeLayer.modelRotations[0].w; poseLeft.position.x = compositeLayer.modelTranslations[0].x; poseLeft.position.y = compositeLayer.modelTranslations[0].y; poseLeft.position.z = -compositeLayer.modelTranslations[0].z; poseRight.orientation.x = compositeLayer.modelRotations[0].x; poseRight.orientation.y = compositeLayer.modelRotations[0].y; poseRight.orientation.z = -compositeLayer.modelRotations[0].z; poseRight.orientation.w = -compositeLayer.modelRotations[0].w; poseRight.position.x = compositeLayer.modelTranslations[0].x; poseRight.position.y = compositeLayer.modelTranslations[0].y; poseRight.position.z = -compositeLayer.modelTranslations[0].z; header.layerFlags = (UInt32)( PxrLayerSubmitFlags.PxrLayerFlagUseExternalHeadPose | PxrLayerSubmitFlags.PxrLayerFlagLayerPoseNotInTrackingSpace); } header.layerFlags |= compositeLayer.getHDRFlags(); if (compositeLayer.isPremultipliedAlpha) { header.layerFlags |= (UInt32)PxrLayerSubmitFlags.PxrLayerFlagPremultipliedAlpha; } if (!compositeLayer.enableSubmitLayer) { header.layerFlags |= (UInt32)(PxrLayerSubmitFlags.PxrLayerFlagFixLayer); } if (compositeLayer.superResolution) { header.layerFlags |= (UInt32)(PxrLayerSubmitFlags.PxrLayerFlagEnableSuperResolution); } if (compositeLayer.normalSupersampling) { header.layerFlags |= (UInt32)(PxrLayerSubmitFlags.PxrLayerFlagEnableNormalSupersampling); } if (compositeLayer.qualitySupersampling) { header.layerFlags |= (UInt32)(PxrLayerSubmitFlags.PxrLayerFlagEnableQualitySupersampling); } if (compositeLayer.fixedFoveatedSupersampling) { header.layerFlags |= (UInt32)(PxrLayerSubmitFlags.PxrLayerFlagEnableFixedFoveatedSupersampling); } if (compositeLayer.normalSharpening) { header.layerFlags |= (UInt32)(PxrLayerSubmitFlags.PxrLayerFlagEnableNormalSharpening); } if (compositeLayer.qualitySharpening) { header.layerFlags |= (UInt32)(PxrLayerSubmitFlags.PxrLayerFlagEnableQualitySharpening); } if (compositeLayer.fixedFoveatedSharpening) { header.layerFlags |= (UInt32)(PxrLayerSubmitFlags.PxrLayerFlagEnableFixedFoveatedSharpening); } if (compositeLayer.selfAdaptiveSharpening) { header.layerFlags |= (UInt32)(PxrLayerSubmitFlags.PxrLayerFlagEnableSelfAdaptiveSharpening); } if (compositeLayer.overlayShape == PXR_OverLay.OverlayShape.Quad) { PxrLayerQuad2 layerSubmit2 = new PxrLayerQuad2(); layerSubmit2.header = header; layerSubmit2.poseLeft = poseLeft; layerSubmit2.poseRight = poseRight; layerSubmit2.sizeLeft.x = compositeLayer.modelScales[0].x; layerSubmit2.sizeLeft.y = compositeLayer.modelScales[0].y; layerSubmit2.sizeRight.x = compositeLayer.modelScales[0].x; layerSubmit2.sizeRight.y = compositeLayer.modelScales[0].y; if (compositeLayer.useImageRect) { Vector3 lPos = new Vector3(); Vector3 rPos = new Vector3(); Quaternion quaternion = new Quaternion(compositeLayer.modelRotations[0].x, compositeLayer.modelRotations[0].y, -compositeLayer.modelRotations[0].z, -compositeLayer.modelRotations[0].w); lPos.x = compositeLayer.modelScales[0].x * (-0.5f + compositeLayer.dstRectLeft.x + 0.5f * Mathf.Min(compositeLayer.dstRectLeft.width, 1 - compositeLayer.dstRectLeft.x)); lPos.y = compositeLayer.modelScales[0].y * (-0.5f + compositeLayer.dstRectLeft.y + 0.5f * Mathf.Min(compositeLayer.dstRectLeft.height, 1 - compositeLayer.dstRectLeft.y)); lPos.z = 0; lPos = quaternion * lPos; layerSubmit2.poseLeft.position.x += lPos.x; layerSubmit2.poseLeft.position.y += lPos.y; layerSubmit2.poseLeft.position.z += lPos.z; rPos.x = compositeLayer.modelScales[0].x * (-0.5f + compositeLayer.dstRectRight.x + 0.5f * Mathf.Min(compositeLayer.dstRectRight.width, 1 - compositeLayer.dstRectRight.x)); rPos.y = compositeLayer.modelScales[0].y * (-0.5f + compositeLayer.dstRectRight.y + 0.5f * Mathf.Min(compositeLayer.dstRectRight.height, 1 - compositeLayer.dstRectRight.y)); rPos.z = 0; rPos = quaternion * rPos; layerSubmit2.poseRight.position.x += rPos.x; layerSubmit2.poseRight.position.y += rPos.y; layerSubmit2.poseRight.position.z += rPos.z; layerSubmit2.sizeLeft.x = compositeLayer.modelScales[0].x * Mathf.Min(compositeLayer.dstRectLeft.width, 1 - compositeLayer.dstRectLeft.x); layerSubmit2.sizeLeft.y = compositeLayer.modelScales[0].y * Mathf.Min(compositeLayer.dstRectLeft.height, 1 - compositeLayer.dstRectLeft.y); layerSubmit2.sizeRight.x = compositeLayer.modelScales[0].x * Mathf.Min(compositeLayer.dstRectRight.width, 1 - compositeLayer.dstRectRight.x); layerSubmit2.sizeRight.y = compositeLayer.modelScales[0].y * Mathf.Min(compositeLayer.dstRectRight.height, 1 - compositeLayer.dstRectRight.y); } if (compositeLayer.layerSubmitPtr != IntPtr.Zero) { Marshal.FreeHGlobal(compositeLayer.layerSubmitPtr); compositeLayer.layerSubmitPtr = IntPtr.Zero; } compositeLayer.layerSubmitPtr = Marshal.AllocHGlobal(Marshal.SizeOf(layerSubmit2)); Marshal.StructureToPtr(layerSubmit2, compositeLayer.layerSubmitPtr, false); PXR_Plugin.Render.UPxr_SubmitLayerQuad2ByRender(compositeLayer.layerSubmitPtr); } else if (compositeLayer.overlayShape == PXR_OverLay.OverlayShape.Cylinder) { PxrLayerCylinder2 layerSubmit2 = new PxrLayerCylinder2(); layerSubmit2.header = header; layerSubmit2.poseLeft = poseLeft; layerSubmit2.poseRight = poseRight; if (compositeLayer.modelScales[0].z != 0) { layerSubmit2.centralAngleLeft = compositeLayer.modelScales[0].x / compositeLayer.modelScales[0].z; layerSubmit2.centralAngleRight = compositeLayer.modelScales[0].x / compositeLayer.modelScales[0].z; } else { Debug.LogError("PXRLog scale.z is 0"); } layerSubmit2.heightLeft = compositeLayer.modelScales[0].y; layerSubmit2.heightRight = compositeLayer.modelScales[0].y; layerSubmit2.radiusLeft = compositeLayer.modelScales[0].z; layerSubmit2.radiusRight = compositeLayer.modelScales[0].z; if (compositeLayer.layerSubmitPtr != IntPtr.Zero) { Marshal.FreeHGlobal(compositeLayer.layerSubmitPtr); compositeLayer.layerSubmitPtr = IntPtr.Zero; } compositeLayer.layerSubmitPtr = Marshal.AllocHGlobal(Marshal.SizeOf(layerSubmit2)); Marshal.StructureToPtr(layerSubmit2, compositeLayer.layerSubmitPtr, false); PXR_Plugin.Render.UPxr_SubmitLayerCylinder2ByRender(compositeLayer.layerSubmitPtr); } else if (compositeLayer.overlayShape == PXR_OverLay.OverlayShape.Equirect) { PxrLayerEquirect2 layerSubmit2 = new PxrLayerEquirect2(); layerSubmit2.header = header; layerSubmit2.poseLeft = poseLeft; layerSubmit2.poseRight = poseRight; layerSubmit2.header.layerShape = (PXR_CompositionLayer.OverlayShape)PXR_OverLay.OverlayShape.Equirect; layerSubmit2.radiusLeft = compositeLayer.radius; layerSubmit2.radiusRight = compositeLayer.radius; layerSubmit2.centralHorizontalAngleLeft = compositeLayer.dstRectLeft.width * 2 * Mathf.PI; layerSubmit2.centralHorizontalAngleRight = compositeLayer.dstRectRight.width * 2 * Mathf.PI; layerSubmit2.upperVerticalAngleLeft = (compositeLayer.dstRectLeft.height + compositeLayer.dstRectLeft.y - 0.5f) * Mathf.PI; layerSubmit2.upperVerticalAngleRight = (compositeLayer.dstRectRight.height + compositeLayer.dstRectRight.y - 0.5f) * Mathf.PI; layerSubmit2.lowerVerticalAngleLeft = (compositeLayer.dstRectLeft.y - 0.5f) * Mathf.PI; layerSubmit2.lowerVerticalAngleRight = (compositeLayer.dstRectRight.y - 0.5f) * Mathf.PI; if (compositeLayer.layerSubmitPtr != IntPtr.Zero) { Marshal.FreeHGlobal(compositeLayer.layerSubmitPtr); compositeLayer.layerSubmitPtr = IntPtr.Zero; } compositeLayer.layerSubmitPtr = Marshal.AllocHGlobal(Marshal.SizeOf(layerSubmit2)); Marshal.StructureToPtr(layerSubmit2, compositeLayer.layerSubmitPtr, false); PXR_Plugin.Render.UPxr_SubmitLayerEquirect2ByRender(compositeLayer.layerSubmitPtr); } else if (compositeLayer.overlayShape == PXR_OverLay.OverlayShape.Cubemap) { PxrLayerCube2 layerSubmit2 = new PxrLayerCube2(); layerSubmit2.header = header; layerSubmit2.poseLeft = poseLeft; layerSubmit2.poseRight = poseRight; if (compositeLayer.layerSubmitPtr != IntPtr.Zero) { Marshal.FreeHGlobal(compositeLayer.layerSubmitPtr); compositeLayer.layerSubmitPtr = IntPtr.Zero; } compositeLayer.layerSubmitPtr = Marshal.AllocHGlobal(Marshal.SizeOf(layerSubmit2)); Marshal.StructureToPtr(layerSubmit2, compositeLayer.layerSubmitPtr, false); PXR_Plugin.Render.UPxr_SubmitLayerCube2ByRender(compositeLayer.layerSubmitPtr); } else if (compositeLayer.overlayShape == PXR_OverLay.OverlayShape.Eac) { PxrLayerEac2 layerSubmit2 = new PxrLayerEac2(); layerSubmit2.header = header; layerSubmit2.poseLeft = poseLeft; layerSubmit2.poseRight = poseRight; layerSubmit2.offsetPosLeft.x = compositeLayer.offsetPosLeft.x; layerSubmit2.offsetPosLeft.y = compositeLayer.offsetPosLeft.y; layerSubmit2.offsetPosLeft.z = compositeLayer.offsetPosLeft.z; layerSubmit2.offsetPosRight.x = compositeLayer.offsetPosRight.x; layerSubmit2.offsetPosRight.y = compositeLayer.offsetPosRight.y; layerSubmit2.offsetPosRight.z = compositeLayer.offsetPosRight.z; layerSubmit2.offsetRotLeft.x = compositeLayer.offsetRotLeft.x; layerSubmit2.offsetRotLeft.y = compositeLayer.offsetRotLeft.y; layerSubmit2.offsetRotLeft.z = compositeLayer.offsetRotLeft.z; layerSubmit2.offsetRotLeft.w = compositeLayer.offsetRotLeft.w; layerSubmit2.offsetRotRight.x = compositeLayer.offsetRotRight.x; layerSubmit2.offsetRotRight.y = compositeLayer.offsetRotRight.y; layerSubmit2.offsetRotRight.z = compositeLayer.offsetRotRight.z; layerSubmit2.offsetRotRight.w = compositeLayer.offsetRotRight.w; layerSubmit2.degreeType = (uint)compositeLayer.eacModelType; layerSubmit2.overlapFactor = compositeLayer.overlapFactor; layerSubmit2.timestamp = compositeLayer.timestamp; if (compositeLayer.layerSubmitPtr != IntPtr.Zero) { Marshal.FreeHGlobal(compositeLayer.layerSubmitPtr); compositeLayer.layerSubmitPtr = IntPtr.Zero; } compositeLayer.layerSubmitPtr = Marshal.AllocHGlobal(Marshal.SizeOf(layerSubmit2)); Marshal.StructureToPtr(layerSubmit2, compositeLayer.layerSubmitPtr, false); PXR_Plugin.Render.UPxr_SubmitLayerEac2ByRender(compositeLayer.layerSubmitPtr); } else if (compositeLayer.overlayShape == PXR_OverLay.OverlayShape.Fisheye) { PxrLayerFisheye layerSubmit = new PxrLayerFisheye(); layerSubmit.header = header; layerSubmit.poseLeft = poseLeft; layerSubmit.poseRight = poseRight; layerSubmit.header.layerShape = (PXR_CompositionLayer.OverlayShape)PXR_OverLay.OverlayShape.Fisheye; layerSubmit.radiusLeft = compositeLayer.radius; layerSubmit.radiusRight = compositeLayer.radius; layerSubmit.scaleXLeft = 1 / compositeLayer.dstRectLeft.width; layerSubmit.scaleXRight = 1 / compositeLayer.dstRectRight.width; layerSubmit.scaleYLeft = 1 / compositeLayer.dstRectLeft.height; layerSubmit.scaleYRight = 1 / compositeLayer.dstRectRight.height; layerSubmit.biasXLeft = -compositeLayer.dstRectLeft.x / compositeLayer.dstRectLeft.width; layerSubmit.biasXRight = -compositeLayer.dstRectRight.x / compositeLayer.dstRectRight.width; layerSubmit.biasYLeft = 1 + (compositeLayer.dstRectLeft.y - 1) / compositeLayer.dstRectLeft.height; layerSubmit.biasYRight = 1 + (compositeLayer.dstRectRight.y - 1) / compositeLayer.dstRectRight.height; if (compositeLayer.layerSubmitPtr != IntPtr.Zero) { Marshal.FreeHGlobal(compositeLayer.layerSubmitPtr); compositeLayer.layerSubmitPtr = IntPtr.Zero; } compositeLayer.layerSubmitPtr = Marshal.AllocHGlobal(Marshal.SizeOf(layerSubmit)); Marshal.StructureToPtr(layerSubmit, compositeLayer.layerSubmitPtr, false); PXR_Plugin.Render.UPxr_SubmitLayerFisheyeByRender(compositeLayer.layerSubmitPtr); } else if (compositeLayer.overlayShape == PXR_OverLay.OverlayShape.BlurredQuad) { PxrLayerQuad2 layerSubmit2 = new PxrLayerQuad2(); if (PXR_OverLay.BlurredQuadMode.SmallWindow == compositeLayer.blurredQuadMode) { header.layerFlags |= (UInt32)PxrLayerSubmitFlags.PxrLayerFlagBlurredQuadModeSmallWindow; } else if (PXR_OverLay.BlurredQuadMode.Immersion == compositeLayer.blurredQuadMode) { header.layerFlags |= (UInt32)PxrLayerSubmitFlags.PxrLayerFlagBlurredQuadModeImmersion; } layerSubmit2.header = header; layerSubmit2.poseLeft = poseLeft; layerSubmit2.poseRight = poseRight; layerSubmit2.sizeLeft.x = compositeLayer.modelScales[0].x; layerSubmit2.sizeLeft.y = compositeLayer.modelScales[0].y; layerSubmit2.sizeRight.x = compositeLayer.modelScales[0].x; layerSubmit2.sizeRight.y = compositeLayer.modelScales[0].y; if (compositeLayer.useImageRect) { Vector3 lPos = new Vector3(); Vector3 rPos = new Vector3(); Quaternion quaternion = new Quaternion(compositeLayer.modelRotations[0].x, compositeLayer.modelRotations[0].y, -compositeLayer.modelRotations[0].z, -compositeLayer.modelRotations[0].w); lPos.x = compositeLayer.modelScales[0].x * (-0.5f + compositeLayer.dstRectLeft.x + 0.5f * Mathf.Min(compositeLayer.dstRectLeft.width, 1 - compositeLayer.dstRectLeft.x)); lPos.y = compositeLayer.modelScales[0].y * (-0.5f + compositeLayer.dstRectLeft.y + 0.5f * Mathf.Min(compositeLayer.dstRectLeft.height, 1 - compositeLayer.dstRectLeft.y)); lPos.z = 0; lPos = quaternion * lPos; layerSubmit2.poseLeft.position.x += lPos.x; layerSubmit2.poseLeft.position.y += lPos.y; layerSubmit2.poseLeft.position.z += lPos.z; rPos.x = compositeLayer.modelScales[0].x * (-0.5f + compositeLayer.dstRectRight.x + 0.5f * Mathf.Min(compositeLayer.dstRectRight.width, 1 - compositeLayer.dstRectRight.x)); rPos.y = compositeLayer.modelScales[0].y * (-0.5f + compositeLayer.dstRectRight.y + 0.5f * Mathf.Min(compositeLayer.dstRectRight.height, 1 - compositeLayer.dstRectRight.y)); rPos.z = 0; rPos = quaternion * rPos; layerSubmit2.poseRight.position.x += rPos.x; layerSubmit2.poseRight.position.y += rPos.y; layerSubmit2.poseRight.position.z += rPos.z; layerSubmit2.sizeLeft.x = compositeLayer.modelScales[0].x * Mathf.Min(compositeLayer.dstRectLeft.width, 1 - compositeLayer.dstRectLeft.x); layerSubmit2.sizeLeft.y = compositeLayer.modelScales[0].y * Mathf.Min(compositeLayer.dstRectLeft.height, 1 - compositeLayer.dstRectLeft.y); layerSubmit2.sizeRight.x = compositeLayer.modelScales[0].x * Mathf.Min(compositeLayer.dstRectRight.width, 1 - compositeLayer.dstRectRight.x); layerSubmit2.sizeRight.y = compositeLayer.modelScales[0].y * Mathf.Min(compositeLayer.dstRectRight.height, 1 - compositeLayer.dstRectRight.y); } layerSubmit2.blurredQuadScale = compositeLayer.blurredQuadScale; layerSubmit2.blurredQuadShift = compositeLayer.blurredQuadShift; layerSubmit2.blurredQuadFOV = compositeLayer.blurredQuadFOV; layerSubmit2.blurredQuadIPD = compositeLayer.blurredQuadIPD; if (compositeLayer.layerSubmitPtr != IntPtr.Zero) { Marshal.FreeHGlobal(compositeLayer.layerSubmitPtr); compositeLayer.layerSubmitPtr = IntPtr.Zero; } compositeLayer.layerSubmitPtr = Marshal.AllocHGlobal(Marshal.SizeOf(layerSubmit2)); Marshal.StructureToPtr(layerSubmit2, compositeLayer.layerSubmitPtr, false); PXR_Plugin.Render.UPxr_SubmitLayerQuad2ByRender(compositeLayer.layerSubmitPtr); } } } } } }