/******************************************************************************* Copyright © 2015-2022 PICO Technology Co., Ltd.All rights reserved. NOTICE:All information contained herein is, and remains the property of PICO Technology Co., Ltd. The intellectual and technical concepts contained herein are proprietary to PICO Technology Co., Ltd. and may be covered by patents, patents in process, and are protected by trade secret or copyright law. Dissemination of this information or reproduction of this material is strictly forbidden unless prior written permission is obtained from PICO Technology Co., Ltd. *******************************************************************************/ using UnityEngine; using UnityEngine.XR; namespace Unity.XR.PXR { public static class PXR_Usages { public static InputFeatureUsage combineEyePoint = new InputFeatureUsage("CombinedEyeGazePoint"); public static InputFeatureUsage combineEyeVector = new InputFeatureUsage("CombinedEyeGazeVector"); public static InputFeatureUsage leftEyePoint = new InputFeatureUsage("LeftEyeGazePoint"); public static InputFeatureUsage leftEyeVector = new InputFeatureUsage("LeftEyeGazeVector"); public static InputFeatureUsage rightEyePoint = new InputFeatureUsage("RightEyeGazePoint"); public static InputFeatureUsage rightEyeVector = new InputFeatureUsage("RightEyeGazeVector"); public static InputFeatureUsage leftEyeOpenness = new InputFeatureUsage("LeftEyeOpenness"); public static InputFeatureUsage rightEyeOpenness = new InputFeatureUsage("RightEyeOpenness"); public static InputFeatureUsage leftEyePoseStatus = new InputFeatureUsage("LeftEyePoseStatus"); public static InputFeatureUsage rightEyePoseStatus = new InputFeatureUsage("RightEyePoseStatus"); public static InputFeatureUsage combinedEyePoseStatus = new InputFeatureUsage("CombinedEyePoseStatus"); public static InputFeatureUsage leftEyePupilDilation = new InputFeatureUsage("LeftEyePupilDilation"); public static InputFeatureUsage rightEyePupilDilation = new InputFeatureUsage("RightEyePupilDilation"); public static InputFeatureUsage leftEyePositionGuide = new InputFeatureUsage("LeftEyePositionGuide"); public static InputFeatureUsage rightEyePositionGuide = new InputFeatureUsage("RightEyePositionGuide"); public static InputFeatureUsage foveatedGazeDirection = new InputFeatureUsage("FoveatedGazeDirection"); public static InputFeatureUsage foveatedGazeTrackingState = new InputFeatureUsage("FoveatedGazeTrackingState"); public static InputFeatureUsage triggerTouch = new InputFeatureUsage("TriggerTouch"); public static InputFeatureUsage grip1DAxis = new InputFeatureUsage("Grip1DAxis"); public static InputFeatureUsage controllerStatus = new InputFeatureUsage("ControllerStatus"); } }