#if !PICO_OPENXR_SDK using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Unity.XR.PXR.SecureMR { public class PXR_SecureMRPipelineExecute : MonoBehaviour { public PXR_SecureMRPipeline Pipeline; public double periodInSeconds; public PXR_SecureMRTensorMapping[] TensorMappings; private double lastExecuted = 0.0; public virtual void Execute() { var timeNow = Time.realtimeSinceStartupAsDouble; if (timeNow < lastExecuted + periodInSeconds) return; if (TensorMappings !=null && TensorMappings.Length>0) { TensorMapping mappings = new TensorMapping(); foreach (var tensorPair in TensorMappings) { mappings.Set(tensorPair.localTensorReference.tensor,tensorPair.globalTensor.tensor); } Pipeline.pipeline.Execute(mappings); } else { Pipeline.pipeline.Execute(); } lastExecuted = timeNow; } } } #endif