Shader "SuperSystems/Wireframe-Transparent-Culled" { Properties { _WireThickness ("Wire Thickness", RANGE(0, 800)) = 100 _WireSmoothness ("Wire Smoothness", RANGE(0, 20)) = 3 _WireColor ("Wire Color", Color) = (0.0, 1.0, 0.0, 1.0) _BaseColor ("Base Color", Color) = (0.0, 0.0, 0.0, 0.0) _MaxTriSize ("Max Tri Size", RANGE(0, 200)) = 25 } SubShader { Tags { "IgnoreProjector"="True" //"Queue"="Transparent" "RenderType"="Transparent" } //Pass //{ // ZWrite On // ColorMask 0 //} Pass { Blend SrcAlpha OneMinusSrcAlpha ZWrite On ZTest Less // Wireframe shader based on the the following // http://developer.download.nvidia.com/SDK/10/direct3d/Source/SolidWireframe/Doc/SolidWireframe.pdf CGPROGRAM #pragma vertex vert #pragma geometry geom #pragma fragment frag #include "UnityCG.cginc" #include "Wireframe.cginc" ENDCG } } }