using UnityEngine; public class VRPlayerRig : MonoBehaviour { public Transform headTransform; public VRNetworkPlayerScript localVRNetworkPlayerScript; private void Update() { if (localVRNetworkPlayerScript) { // presuming you want a head object to sync, optional, same as hands. localVRNetworkPlayerScript.headTransform.position = new Vector3(this.headTransform.position.x, this.headTransform.position.y - 1.25f, this.headTransform.position.z); localVRNetworkPlayerScript.headTransform.eulerAngles = new Vector3(0, this.headTransform.eulerAngles.y, 0); } } }