using UnityEngine; namespace Tuan.GameFramework { public class Singleton where T : class, new() { static T _inst; static readonly object _lock = new object(); public static T Inst { get { lock (_lock) { if (_inst == null) { _inst = new T(); Debug.Log($"[Singleton] 创建 {typeof(T).Name} 实例"); } return _inst; } } } } }