using UnityEngine; using System.Collections; public class BF_FPS : MonoBehaviour { float deltaTime = 0.0f; private GUIStyle style = null; private bool ShowFps = false; private void Start() { ShowFps = true; style = new GUIStyle(); style.alignment = TextAnchor.UpperLeft; style.normal.textColor = new Color(1.0f, 0.0f, 0.0f, 1.0f); } void Update() { if(Input.GetKeyDown(KeyCode.Alpha2)) { ShowFps = !ShowFps; } if(ShowFps) deltaTime += (Time.unscaledDeltaTime - deltaTime) * 0.1f; } void OnGUI() { if (ShowFps) { int w = Screen.width, h = Screen.height; style.fontSize = h * 4 / 100; Rect rect = new Rect(0, 0, w, h * 2 / 100); float msec = deltaTime * 1000.0f; float fps = 1.0f / deltaTime; GUI.Label(rect, string.Format("{0:0.0} ms ({1:0.} fps)", msec, fps), style); } } }