using System.Collections; using System.Collections.Generic; using UnityEngine; [ExecuteInEditMode] [RequireComponent(typeof(Camera))] public class BF_SquareBanding : MonoBehaviour { public Material cinematicBandsFX = null; private void OnRenderImage(RenderTexture source, RenderTexture destination) { Graphics.Blit(source, destination, cinematicBandsFX); } }