using System.Collections; using System.Collections.Generic; using Unity.Burst.CompilerServices; using UnityEngine; public class DrawShadowMask : MonoBehaviour { public Texture2D shadowMaskTex; public Material mat; [Range(0, 1000)] public float brushSize; public bool isDrawing; public Color color; // Start is called before the first frame update void Start() { Vector2Int centerPos = new Vector2Int((int)(0.5f * shadowMaskTex.width), (int)(0.5f * shadowMaskTex.height)); for (int y = -(int)brushSize; y <= (int)brushSize; ++y) { for (int x = -(int)brushSize; x <= (int)brushSize; ++x) { Vector2Int rang = new Vector2Int(x, y) + centerPos; Debug.Log(rang); if (rang.x > 0 && rang.x < shadowMaskTex.width || rang.y > 0 && rang.y < shadowMaskTex.height) { shadowMaskTex.SetPixel(rang.x, rang.y, Color.red); } } } shadowMaskTex.Apply(); } // Update is called once per frame void Update() { } }