using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEditor; namespace MeshCombineStudio { public class DetectMeshImportSettingsChange : AssetPostprocessor { void OnPreprocessModel() { // ModelImporter importer = (ModelImporter)assetImporter; // List instances = MeshCombiner.instances; // Debug.Log("MeshCombiner instances " + instances.Count); MeshCombineJobManager.ResetMeshCache(); } } }