/******************************************************************************* Copyright © 2015-2022 PICO Technology Co., Ltd.All rights reserved. NOTICE:All information contained herein is, and remains the property of PICO Technology Co., Ltd. The intellectual and technical concepts contained herein are proprietary to PICO Technology Co., Ltd. and may be covered by patents, patents in process, and are protected by trade secret or copyright law. Dissemination of this information or reproduction of this material is strictly forbidden unless prior written permission is obtained from PICO Technology Co., Ltd. *******************************************************************************/ using System.Collections; using UnityEditor; using UnityEngine; #if UNITY_EDITOR || DEVELOPMENT_BUILD namespace Unity.XR.PXR.Debugger { public class PXR_UIManager : MonoBehaviour { public PXR_PicoDebuggerSO config; public PXR_UIController uiController; private GameObject _controller = null; private void Start() { config = Resources.Load("PXR_PicoDebuggerSO"); uiController = Resources.Load("PXR_DebuggerPanel").GetComponent(); if(config.isOpen) { switch (config.debuggerLauncherButton) { case LauncherButton.PressA: PXR_DeviceManager.Instance.OnAButtonPress += OnStartButtonPress; break; case LauncherButton.PressB: PXR_DeviceManager.Instance.OnBButtonPress += OnStartButtonPress; break; case LauncherButton.PressX: PXR_DeviceManager.Instance.OnXButtonPress += OnStartButtonPress; break; case LauncherButton.PressY: PXR_DeviceManager.Instance.OnYButtonPress += OnStartButtonPress; break; default: break; } } } private void OnStartButtonPress(){ ToggleController(); } private void ToggleController(){ if(_controller == null){ _controller = Instantiate(uiController.gameObject); }else{ _controller.SetActive(!_controller.gameObject.activeSelf); } } } } #endif