using R3; using UnityEngine.UI; namespace Tuan.GameScripts.Main { public class SimpleR3Test : UIBase { public SerializableReactiveProperty value = new(0); public InputField inputField; public Scrollbar scrollbar; public override void OnCreate() { value.BindToScrollbar(scrollbar).AddTo(this); value.BindToInputField(inputField).AddTo(this); } } }