using System.Collections; using System.Collections.Generic; using UnityEngine; public class SetMaterialsPropertris : MonoBehaviour { public Transform root; //Rainny //public Color waterColor = Color.white; public Vector4 waterNoiseScale = new Vector4(3,3, 2, 10); public Texture2D waterWaveNormal; public Vector4 waterWaveNormalScale = new Vector4(0.2f, 0.2f, 0, 0); public float waterWaveNoiseScale = 0.3f; public Vector4 waterWaveSpeedDir = new Vector4(0.1f, 0, 0, 0.1f); public Texture2D rippleMask; public float rippleScaleA = 25; public float rippleScaleB = 50; public float rippleMaskStength = 0.5f; public float rainny = 0; //Snownny public Color snowColor = Color.white; public Vector4 snowNoiseScale = new Vector4(2, 2, 2, 10); public Texture2D snowNormalTex = null; public float snowNormalStrength = 1; public float snownny = 1; public List materialsCheck = new List(); // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() { } }