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/*******************************************************************************
Copyright © 2015-2022 PICO Technology Co., Ltd.All rights reserved.
NOTICEAll information contained herein is, and remains the property of
PICO Technology Co., Ltd. The intellectual and technical concepts
contained herein are proprietary to PICO Technology Co., Ltd. and may be
covered by patents, patents in process, and are protected by trade secret or
copyright law. Dissemination of this information or reproduction of this
material is strictly forbidden unless prior written permission is obtained from
PICO Technology Co., Ltd.
*******************************************************************************/
#if UNITY_EDITOR
using System.IO;
using UnityEditor;
using UnityEngine;
namespace Unity.XR.PXR.Debugger
{
[InitializeOnLoad]
public class PXR_PicoDebuggerSetup
{
static PXR_PicoDebuggerSetup()
{
EditorApplication.update += Init_PXR_PicoDebuggerSetup;
}
static void Init_PXR_PicoDebuggerSetup()
{
string currentPanelPath = $"{PXR_DebuggerConst.sdkPackageName}Assets/Debugger/Prefabs/DebuggerPanel.prefab";
string targetPanelPath = "Assets/Resources/PXR_DebuggerPanel.prefab";
string currentEntryPath = $"{PXR_DebuggerConst.sdkPackageName}Assets/Debugger/Prefabs/PICODebugger.prefab";
string targetEntryPath = "Assets/Resources/PXR_PICODebugger.prefab";
if(!File.Exists(targetEntryPath)){
if (!Directory.Exists("Assets/Resources"))
{
AssetDatabase.CreateFolder("Assets", "Resources");
}
if (AssetDatabase.LoadAssetAtPath<GameObject>(currentEntryPath) == null)
{
Debug.LogError("Prefab not found at path: " + currentEntryPath);
}
AssetDatabase.CopyAsset(currentEntryPath, targetEntryPath);
AssetDatabase.SaveAssets();
}
if(!File.Exists(targetPanelPath)){
if (!Directory.Exists("Assets/Resources"))
{
AssetDatabase.CreateFolder("Assets", "Resources");
}
if (AssetDatabase.LoadAssetAtPath<GameObject>(currentPanelPath) == null)
{
Debug.LogError("Prefab not found at path: " + currentPanelPath);
}
AssetDatabase.CopyAsset(currentPanelPath, targetPanelPath);
AssetDatabase.SaveAssets();
}
// EditorApplication.update -= Init_PXR_PicoDebuggerSetup;
}
}
}
#endif