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/*******************************************************************************
Copyright © 2015-2022 PICO Technology Co., Ltd.All rights reserved.
NOTICEAll information contained herein is, and remains the property of
PICO Technology Co., Ltd. The intellectual and technical concepts
contained herein are proprietary to PICO Technology Co., Ltd. and may be
covered by patents, patents in process, and are protected by trade secret or
copyright law. Dissemination of this information or reproduction of this
material is strictly forbidden unless prior written permission is obtained from
PICO Technology Co., Ltd.
*******************************************************************************/
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using System.Linq;
using UnityEngine.SceneManagement;
using UnityEngine.Rendering;
#if AR_FOUNDATION_5 || AR_FOUNDATION_6
using UnityEngine.XR.ARFoundation;
#endif
namespace Unity.XR.PXR.Editor
{
[CustomEditor(typeof(PXR_Settings))]
public class PXR_SettingsEditor : UnityEditor.Editor
{
private const string StereoRenderingModeAndroid = "stereoRenderingModeAndroid";
private const string SystemDisplayFrequency = "systemDisplayFrequency";
private const string OptimizeBufferDiscards = "optimizeBufferDiscards";
private const string SystemSplashScreen = "systemSplashScreen";
static GUIContent guiStereoRenderingMode = EditorGUIUtility.TrTextContent("Stereo Rendering Mode");
static GUIContent guiDisplayFrequency = EditorGUIUtility.TrTextContent("Display Refresh Rates");
private static GUIContent guiOptimizeBuffer = EditorGUIUtility.TrTextContent("Optimize Buffer Discards(Vulkan)");
static GUIContent guiSystemSplashScreen = EditorGUIUtility.TrTextContent("System Splash Screen");
private SerializedProperty stereoRenderingModeAndroid;
private SerializedProperty systemDisplayFrequency;
private SerializedProperty optimizeBufferDiscards;
private SerializedProperty appLog;
private SerializedProperty systemSplashScreen;
void OnEnable()
{
if (stereoRenderingModeAndroid == null)
stereoRenderingModeAndroid = serializedObject.FindProperty(StereoRenderingModeAndroid);
if (systemDisplayFrequency == null)
systemDisplayFrequency = serializedObject.FindProperty(SystemDisplayFrequency);
if (optimizeBufferDiscards == null)
optimizeBufferDiscards = serializedObject.FindProperty(OptimizeBufferDiscards);
if (systemSplashScreen == null)
systemSplashScreen = serializedObject.FindProperty(SystemSplashScreen);
}
public override void OnInspectorGUI()
{
if (serializedObject == null || serializedObject.targetObject == null)
return;
serializedObject.Update();
EditorGUIUtility.labelWidth = 200.0f;
BuildTargetGroup selectedBuildTargetGroup = EditorGUILayout.BeginBuildTargetSelectionGrouping();
EditorGUILayout.Space();
EditorGUILayout.BeginVertical(GUILayout.ExpandWidth(true));
if (EditorApplication.isPlayingOrWillChangePlaymode)
{
EditorGUILayout.HelpBox("PICO settings cannot be changed when the editor is in play mode.", MessageType.Info);
EditorGUILayout.Space();
}
EditorGUI.BeginDisabledGroup(EditorApplication.isPlayingOrWillChangePlaymode);
if (selectedBuildTargetGroup == BuildTargetGroup.Android)
{
EditorGUILayout.PropertyField(stereoRenderingModeAndroid, guiStereoRenderingMode);
EditorGUILayout.PropertyField(systemDisplayFrequency, guiDisplayFrequency);
EditorGUILayout.PropertyField(optimizeBufferDiscards, guiOptimizeBuffer);
bool aswDisabled = false;
#if !UNITY_2021_1_OR_NEWER
aswDisabled = true;
#endif
if (GraphicsDeviceType.OpenGLES3 == PlayerSettings.GetGraphicsAPIs(EditorUserBuildSettings.activeBuildTarget)[0])
{
GUI.enabled = false;
serializedObject.FindProperty("enableAppSpaceWarp").boolValue = false;
EditorGUILayout.PropertyField(serializedObject.FindProperty("enableAppSpaceWarp"), new GUIContent("Application SpaceWarp", "Set Graphics API to Vulkan."));
}
else if (aswDisabled)
{
GUI.enabled = false;
serializedObject.FindProperty("enableAppSpaceWarp").boolValue = false;
EditorGUILayout.PropertyField(serializedObject.FindProperty("enableAppSpaceWarp"), new GUIContent("Application SpaceWarp", "Unity Editor: 2021 LTS or later."));
}
else if (serializedObject.FindProperty("stereoRenderingModeAndroid").intValue == 0)
{
GUI.enabled = false;
serializedObject.FindProperty("enableAppSpaceWarp").boolValue = false;
EditorGUILayout.PropertyField(serializedObject.FindProperty("enableAppSpaceWarp"), new GUIContent("Application SpaceWarp", "Set Stereo Rendering Mode to Multiview."));
}
else
{
EditorGUILayout.PropertyField(serializedObject.FindProperty("enableAppSpaceWarp"), new GUIContent("Application SpaceWarp"));
}
GUI.enabled = true;
EditorGUILayout.PropertyField(systemSplashScreen, guiSystemSplashScreen);
#if AR_FOUNDATION_5 || AR_FOUNDATION_6
PXR_ProjectSetting projectConfig = PXR_ProjectSetting.GetProjectConfig();
var guiContent = new GUIContent();
guiContent.text = "AR Foundation";
projectConfig.arFoundation = EditorGUILayout.Toggle(guiContent, projectConfig.arFoundation);
if (projectConfig.arFoundation)
{
EditorGUI.indentLevel++;
// body tracking
guiContent.text = "Body Tracking";
projectConfig.bodyTracking = EditorGUILayout.Toggle(guiContent, projectConfig.bodyTracking);
// face tracking
guiContent.text = "Face Tracking";
projectConfig.faceTracking = EditorGUILayout.Toggle(guiContent, projectConfig.faceTracking);
// anchor
guiContent.text = "Anchor";
projectConfig.spatialAnchor = EditorGUILayout.Toggle(guiContent, projectConfig.spatialAnchor);
// anchor
guiContent.text = "Meshing";
projectConfig.spatialMesh = EditorGUILayout.Toggle(guiContent, projectConfig.spatialMesh);
List<ARCameraManager> components = FindComponentsInScene<ARCameraManager>().Where(component => (component.enabled && component.gameObject.CompareTag("MainCamera"))).ToList();
bool cameraEffect = false;
for (int i = 0; i < components.Count; i++)
{
ARCameraManager aRCamera = components[i];
if (aRCamera.gameObject.GetComponent<PXR_ARCameraEffectManager>())
{
cameraEffect = true;
}
Camera camera = aRCamera.gameObject.GetComponent<Camera>();
if (camera)
{
camera.clearFlags = CameraClearFlags.SolidColor;
camera.backgroundColor = new Color(0, 0, 0, 0);
}
}
if (!cameraEffect && components.Count > 0)
{
ARCameraManager aRCamera = components[0];
if (!aRCamera.gameObject.GetComponent<PXR_ARCameraEffectManager>())
{
aRCamera.gameObject.AddComponent<PXR_ARCameraEffectManager>();
}
cameraEffect = true;
}
EditorGUI.indentLevel--;
}
if (GUI.changed)
{
EditorUtility.SetDirty(projectConfig);
}
#endif
}
EditorGUI.EndDisabledGroup();
EditorGUILayout.EndVertical();
EditorGUILayout.EndBuildTargetSelectionGrouping();
serializedObject.ApplyModifiedProperties();
EditorGUIUtility.labelWidth = 0f;
}
public static List<T> FindComponentsInScene<T>() where T : Component
{
var activeScene = SceneManager.GetActiveScene();
var foundComponents = new List<T>();
var rootObjects = activeScene.GetRootGameObjects();
foreach (var rootObject in rootObjects)
{
var components = rootObject.GetComponentsInChildren<T>(true);
foundComponents.AddRange(components);
}
return foundComponents;
}
}
}