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VR-WuKong/Packages/PICO Unity Integration SDK-3.3.2-20251111/Assets/Resources/Shader/PXR_Fade.shader
2025-11-13 17:40:28 +08:00

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Shader "PXR_SDK/PXR_Fade" {
Properties{
_Color("Color", Color) = (0,0,0,1)
}
SubShader{
Tags{ "Queue" = "Transparent" "IgnoreProjector" = "True" "RenderType" = "Transparent" }
LOD 100
ZWrite Off
ZTest Always
Blend SrcAlpha OneMinusSrcAlpha
Color[_Color]
Pass{}
}
}