Files
VR-WuKong/Packages/PICO Unity Integration SDK-3.3.2-20251111/Editor/ProjectValidation/PXR_ProjectValidationRecommend.cs
2025-11-13 17:40:28 +08:00

726 lines
35 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using Unity.XR.CoreUtils;
using Unity.XR.CoreUtils.Editor;
using Unity.XR.PXR;
using UnityEditor;
using UnityEditor.Build;
using UnityEditor.Rendering;
using UnityEditor.XR.Management;
using UnityEngine;
using UnityEngine.Rendering;
using UnityEngine.SceneManagement;
using UnityEngine.XR;
using static Unity.XR.CoreUtils.XROrigin;
#if URP
using UnityEngine.Rendering.Universal;
#endif
#if PICO_OPENXR_SDK
using Unity.XR.OpenXR.Features.PICOSupport;
#endif
static class PXR_ProjectValidationRecommend
{
const string k_Catergory = "PICO Recommend";
[InitializeOnLoadMethod]
static void AddRecommendRules()
{
#if UNITY_2021_2_OR_NEWER
NamedBuildTarget recommendedBuildTarget = NamedBuildTarget.Android;
#else
const BuildTargetGroup recommendedBuildTarget = BuildTargetGroup.Android;
#endif
var androidGlobalRules = new[]
{
#region Cross-Platform Validation (PXR & OpenXR)
new BuildValidationRule
{
Category = k_Catergory,
Message = "Set 'Target API Level' to automatic.",
IsRuleEnabled = ()=>
{
return PXR_Utils.IsPXRValidationEnabled() || PXR_Utils.IsOpenXRValidationEnabled();
},
CheckPredicate = () =>
{
return PlayerSettings.Android.targetSdkVersion == AndroidSdkVersions.AndroidApiLevelAuto;
},
FixItMessage = "Open Project Settings > Player Settings > Player> Other Settings > 'Target API Level' to set automatic.",
FixIt = () =>
{
PlayerSettings.Android.targetSdkVersion = AndroidSdkVersions.AndroidApiLevelAuto;
PXR_AppLog.PXR_OnEvent(PXR_AppLog.strProjectValidation, PXR_AppLog.strProjectValidation_TargetAPILevelAuto);
},
Error = false
},
new BuildValidationRule
{
Category = k_Catergory,
Message = "Set 'Install Location' to automatic.",
IsRuleEnabled = ()=>
{
return PXR_Utils.IsPXRValidationEnabled() || PXR_Utils.IsOpenXRValidationEnabled();
},
CheckPredicate = () =>
{
return PlayerSettings.Android.preferredInstallLocation == AndroidPreferredInstallLocation.Auto;
},
FixItMessage = "Open Project Settings > Player Settings > Player> Other Settings > 'Install Location' to set automatic.",
FixIt = () =>
{
PlayerSettings.Android.preferredInstallLocation = AndroidPreferredInstallLocation.Auto;
PXR_AppLog.PXR_OnEvent(PXR_AppLog.strProjectValidation, PXR_AppLog.strProjectValidation_InstallLocationAuto);
},
Error = false
},
new BuildValidationRule
{
Category = k_Catergory,
Message = "'Graphics Jobs' using disable.",
IsRuleEnabled = ()=>
{
return PXR_Utils.IsPXRValidationEnabled() || PXR_Utils.IsOpenXRValidationEnabled();
},
CheckPredicate = () =>
{
return !PlayerSettings.graphicsJobs;
},
FixItMessage = "Open Project Settings > Player Settings > Player> Other Settings > 'Graphics Jobs' set to disable.",
FixIt = () =>
{
PlayerSettings.graphicsJobs = false;
PXR_AppLog.PXR_OnEvent(PXR_AppLog.strProjectValidation, PXR_AppLog.strProjectValidation_DisableGraphicsJobs);
},
Error = false
},
new BuildValidationRule
{
Category = k_Catergory,
Message = "Using tracking origin mode : Device or Floor.",
IsRuleEnabled = ()=>
{
return PXR_Utils.IsPXRValidationEnabled() || PXR_Utils.IsOpenXRValidationEnabled();
},
CheckPredicate = () =>
{
List<XROrigin> components = FindComponentsInScene<XROrigin>().Where(component => component.isActiveAndEnabled).ToList();
foreach(XROrigin origin in components)
{
if (TrackingOriginMode.NotSpecified == origin.RequestedTrackingOriginMode)
{
return false;
}
}
return true;
},
FixItMessage = "XROrigin > TrackingOriginMode.Device.",
FixIt = () =>
{
List<XROrigin> components = FindComponentsInScene<XROrigin>().Where(component => component.isActiveAndEnabled).ToList();
foreach(XROrigin origin in components)
{
origin.RequestedTrackingOriginMode = TrackingOriginMode.Device;
}
PXR_AppLog.PXR_OnEvent(PXR_AppLog.strProjectValidation, PXR_AppLog.strProjectValidation_TrackingOriginModeDevice);
},
Error = false
},
new BuildValidationRule
{
Category = k_Catergory,
Message = "Using recommended 'Texture compression': ETC2 or ASTC.",
IsRuleEnabled = ()=>
{
return PXR_Utils.IsPXRValidationEnabled() || PXR_Utils.IsOpenXRValidationEnabled();
},
CheckPredicate = () =>
{
return EditorUserBuildSettings.androidBuildSubtarget == MobileTextureSubtarget.ASTC ||
EditorUserBuildSettings.androidBuildSubtarget == MobileTextureSubtarget.ETC2;
},
FixItMessage = "Open Project Settings > 'Texture compression'.",
FixIt = () =>
{
EditorUserBuildSettings.androidBuildSubtarget = MobileTextureSubtarget.ETC2;
PXR_AppLog.PXR_OnEvent(PXR_AppLog.strProjectValidation, PXR_AppLog.strProjectValidation_ETC2);
},
Error = false
},
new BuildValidationRule
{
Category = k_Catergory,
Message = "Using '32-bit Display Buffer*'.",
IsRuleEnabled = ()=>
{
return PXR_Utils.IsPXRValidationEnabled() || PXR_Utils.IsOpenXRValidationEnabled();
},
CheckPredicate = () =>
{
return PlayerSettings.use32BitDisplayBuffer;
},
FixItMessage = "Open Project Settings > Player Settings > Player> Resolution and Presentation > 'Use 32-bit Display Buffer*' set enable.",
FixIt = () =>
{
PlayerSettings.use32BitDisplayBuffer = true;
PXR_AppLog.PXR_OnEvent(PXR_AppLog.strProjectValidation, PXR_AppLog.strProjectValidation_DisplayBufferFormat);
},
Error = false
},
new BuildValidationRule
{
Category = k_Catergory,
Message = "Using Multithreaded Rendering.",
IsRuleEnabled = ()=>
{
return PXR_Utils.IsPXRValidationEnabled() || PXR_Utils.IsOpenXRValidationEnabled();
},
CheckPredicate = () =>
{
return PlayerSettings.GetMobileMTRendering(recommendedBuildTarget);
},
FixItMessage = "Open Project Settings > Player Settings > Player> Other Settings > 'Multithreaded Rendering' set to enable.",
FixIt = () =>
{
PlayerSettings.SetMobileMTRendering(recommendedBuildTarget, true);
PXR_AppLog.PXR_OnEvent(PXR_AppLog.strProjectValidation, PXR_AppLog.strProjectValidation_Multithreaded);
},
Error = false
},
new BuildValidationRule
{
Category = k_Catergory,
Message = "Using recommended 'Pixel Light Count'.",
IsRuleEnabled = ()=>
{
return PXR_Utils.IsPXRValidationEnabled() || PXR_Utils.IsOpenXRValidationEnabled();
},
CheckPredicate = () =>
{
if(EditorUserBuildSettings.activeBuildTarget == BuildTarget.Android)
{
return QualitySettings.pixelLightCount <= 1;
}
return true;
},
FixItMessage = "Open Project Settings > Player Settings> Quality> 'Pixel Light Count' set to 1.",
FixIt = () =>
{
QualitySettings.pixelLightCount = 1;
PXR_AppLog.PXR_OnEvent(PXR_AppLog.strProjectValidation, PXR_AppLog.strProjectValidation_MaximumPixelLights);
},
Error = false
},
#if UNITY_2022_2_OR_NEWER
new BuildValidationRule
{
Category = k_Catergory,
Message = "Using recommended Texture Quality.",
IsRuleEnabled = ()=>
{
return PXR_Utils.IsPXRValidationEnabled() || PXR_Utils.IsOpenXRValidationEnabled();
},
CheckPredicate = () =>
{
return QualitySettings.globalTextureMipmapLimit == 0;
},
FixItMessage = "Open Project Settings > Player Settings> Quality> 'Global Mipmap Limit' set to '0: Full Resolution'.",
FixIt = () =>
{
QualitySettings.globalTextureMipmapLimit = 0;
PXR_AppLog.PXR_OnEvent(PXR_AppLog.strProjectValidation, PXR_AppLog.strProjectValidation_TextureQualitytoFullRes);
},
Error = false
},
#else
new BuildValidationRule
{
Category = k_Catergory,
Message = "Using recommended Texture Quality.",
IsRuleEnabled = ()=>
{
return PXR_Utils.IsPXRValidationEnabled() || PXR_Utils.IsOpenXRValidationEnabled();
},
CheckPredicate = () =>
{
return QualitySettings.masterTextureLimit == 0;
},
FixItMessage = "Open Project Settings > Player Settings> Quality> 'Texture Quality' set to 'Full Res'.",
FixIt = () =>
{
QualitySettings.masterTextureLimit = 0;
PXR_AppLog.PXR_OnEvent(PXR_AppLog.strProjectValidation, PXR_AppLog.strProjectValidation_TextureQualitytoFullRes);
},
Error = false
},
#endif
new BuildValidationRule
{
Category = k_Catergory,
Message = "Using recommended 'Anisotropic Texture'.",
IsRuleEnabled = ()=>
{
return PXR_Utils.IsPXRValidationEnabled() || PXR_Utils.IsOpenXRValidationEnabled();
},
CheckPredicate = () =>
{
return QualitySettings.anisotropicFiltering == AnisotropicFiltering.Enable;
},
FixItMessage = "Open Project Settings > Player Settings> Quality> 'Anisotropic Texture' set to 'Per Texture'.",
FixIt = () =>
{
QualitySettings.anisotropicFiltering = AnisotropicFiltering.Enable;
PXR_AppLog.PXR_OnEvent(PXR_AppLog.strProjectValidation, PXR_AppLog.strProjectValidation_AnisotropicFiltering);
},
Error = false
},
new BuildValidationRule
{
Category = k_Catergory,
Message = "Using rendering path: forward.",
IsRuleEnabled = ()=>
{
return PXR_Utils.IsPXRValidationEnabled() || PXR_Utils.IsOpenXRValidationEnabled();
},
CheckPredicate = () =>
{
return EditorGraphicsSettings.GetTierSettings(BuildTargetGroup.Android, Graphics.activeTier).renderingPath == RenderingPath.Forward;
},
FixItMessage = "Open Project Settings > Player Settings> Graphics > RenderingPath.Forward.",
FixIt = () =>
{
var renderingTier = EditorGraphicsSettings.GetTierSettings(BuildTargetGroup.Android, Graphics.activeTier);
renderingTier.renderingPath = RenderingPath.Forward;
EditorGraphicsSettings.SetTierSettings(BuildTargetGroup.Android, Graphics.activeTier, renderingTier);
PXR_AppLog.PXR_OnEvent(PXR_AppLog.strProjectValidation, PXR_AppLog.strProjectValidation_RenderingPathToForward);
},
Error = false
},
new BuildValidationRule
{
Category = k_Catergory,
Message = "Using stereo rendering mode: multiview.",
IsRuleEnabled = ()=>
{
return PXR_Utils.IsPXRValidationEnabled() || PXR_Utils.IsOpenXRValidationEnabled();
},
CheckPredicate = () =>
{
return GetSettings().stereoRenderingModeAndroid == PXR_Settings.StereoRenderingModeAndroid.Multiview;
},
FixItMessage = "Open Project Settings > Player Settings> PICO > Stereo Rendering Mode: Multiview.",
FixIt = () =>
{
GetSettings().stereoRenderingModeAndroid = PXR_Settings.StereoRenderingModeAndroid.Multiview;
PXR_AppLog.PXR_OnEvent(PXR_AppLog.strProjectValidation, PXR_AppLog.strProjectValidation_Multiview);
},
Error = false
},
new BuildValidationRule
{
Category = k_Catergory,
Message = "Using Default Contact Offset: 0.01f.",
IsRuleEnabled = ()=>
{
return PXR_Utils.IsPXRValidationEnabled() || PXR_Utils.IsOpenXRValidationEnabled();
},
CheckPredicate = () =>
{
return Physics.defaultContactOffset >= 0.01f;
},
FixItMessage = "Open Project Settings > Player Settings> Physics > Default Contact Offset: 0.01f.",
FixIt = () =>
{
Physics.defaultContactOffset = 0.01f;
PXR_AppLog.PXR_OnEvent(PXR_AppLog.strProjectValidation, PXR_AppLog.strProjectValidation_ContactOffset001);
},
Error = false
},
new BuildValidationRule
{
Category = k_Catergory,
Message = "Using Sleep Threshold: 0.005f.",
IsRuleEnabled = ()=>
{
return PXR_Utils.IsPXRValidationEnabled() || PXR_Utils.IsOpenXRValidationEnabled();
},
CheckPredicate = () =>
{
return Physics.sleepThreshold >= 0.005f;
},
FixItMessage = "Open Project Settings > Player Settings> Physics > Sleep Threshold: 0.005f.",
FixIt = () =>
{
Physics.sleepThreshold = 0.005f;
PXR_AppLog.PXR_OnEvent(PXR_AppLog.strProjectValidation, PXR_AppLog.strProjectValidation_SleepThreshold0005);
},
Error = false
},
new BuildValidationRule
{
Category = k_Catergory,
Message = "Using Default Solver Iterations: 8.",
IsRuleEnabled = ()=>
{
return PXR_Utils.IsPXRValidationEnabled() || PXR_Utils.IsOpenXRValidationEnabled();
},
CheckPredicate = () =>
{
return Physics.defaultSolverIterations <= 8;
},
FixItMessage = "Open Project Settings > Player Settings> Physics > Default Solver Iterations: 8.",
FixIt = () =>
{
Physics.defaultSolverIterations = 8;
PXR_AppLog.PXR_OnEvent(PXR_AppLog.strProjectValidation, PXR_AppLog.strProjectValidation_SolverIteration8);
},
Error = false
},
new BuildValidationRule
{
Category = k_Catergory,
Message = $"A single scene recommended up to 4 compositor layers.",
IsRuleEnabled = ()=>
{
return PXR_Utils.IsPXRValidationEnabled() || PXR_Utils.IsOpenXRValidationEnabled();
},
CheckPredicate = () =>
{
return FindComponentsInScene<PXR_CompositionLayer>().Where(component => component.isActiveAndEnabled).ToList().Count <= 4;
},
FixItMessage = "You can click 'Fix' to navigate to the designated developer documentation page and follow the instructions to set it. ",
FixIt = () =>
{
string url = "https://developer.picoxr.com/en/document/unity/vr-compositor-layers/";
Application.OpenURL(url);
PXR_AppLog.PXR_OnEvent(PXR_AppLog.strProjectValidation, PXR_AppLog.strProjectValidation_Overlay4);
},
Error = false
},
#if URP
new BuildValidationRule
{
Category = k_Catergory,
Message = "When using URP, set IntermediateTextureMode.Auto.",
IsRuleEnabled = ()=>
{
return PXR_Utils.IsPXRValidationEnabled() || PXR_Utils.IsOpenXRValidationEnabled();
},
CheckPredicate = () =>
{
UniversalRenderPipelineAsset universalRenderPipelineAsset = PXR_Utils.GetCurrentURPAsset();
if(universalRenderPipelineAsset != null)
{
var path = AssetDatabase.GetAssetPath(universalRenderPipelineAsset);
var dependency = AssetDatabase.GetDependencies(path);
for (int i = 0; i < dependency.Length; i++)
{
if (AssetDatabase.GetMainAssetTypeAtPath(dependency[i]) != typeof(UniversalRendererData))
continue;
UniversalRendererData renderData = (UniversalRendererData)AssetDatabase.LoadAssetAtPath(dependency[i], typeof(UniversalRendererData));
return renderData.intermediateTextureMode == IntermediateTextureMode.Auto;
}
}
return true;
},
FixItMessage = "Open Universal Render Pipeline Asset_Renderer > set IntermediateTextureMode.Auto.",
FixIt = () =>
{
UniversalRenderPipelineAsset universalRenderPipelineAsset = PXR_Utils.GetCurrentURPAsset();
if(universalRenderPipelineAsset != null)
{
var path = AssetDatabase.GetAssetPath(universalRenderPipelineAsset);
var dependency = AssetDatabase.GetDependencies(path);
for (int i = 0; i < dependency.Length; i++)
{
if (AssetDatabase.GetMainAssetTypeAtPath(dependency[i]) != typeof(UniversalRendererData))
continue;
UniversalRendererData renderData = (UniversalRendererData)AssetDatabase.LoadAssetAtPath(dependency[i], typeof(UniversalRendererData));
renderData.intermediateTextureMode = IntermediateTextureMode.Auto;
}
}
PXR_AppLog.PXR_OnEvent(PXR_AppLog.strProjectValidation, PXR_AppLog.strProjectValidation_URPIntermediatetexturetoAuto);
},
Error = false
},
new BuildValidationRule
{
Category = k_Catergory,
Message = "When using URP, set disable SSAO.",
IsRuleEnabled = ()=>
{
return PXR_Utils.IsPXRValidationEnabled() || PXR_Utils.IsOpenXRValidationEnabled();
},
CheckPredicate = () =>
{
UniversalRenderPipelineAsset universalRenderPipelineAsset = PXR_Utils.GetCurrentURPAsset();
if(universalRenderPipelineAsset != null)
{
var path = AssetDatabase.GetAssetPath(universalRenderPipelineAsset);
var dependency = AssetDatabase.GetDependencies(path);
for (int i = 0; i < dependency.Length; i++)
{
if (AssetDatabase.GetMainAssetTypeAtPath(dependency[i]) != typeof(UniversalRendererData))
continue;
UniversalRendererData renderData = (UniversalRendererData)AssetDatabase.LoadAssetAtPath(dependency[i], typeof(UniversalRendererData));
return renderData.rendererFeatures.Count == 0 || !renderData.rendererFeatures.Any(feature => feature != null && (feature.isActive && feature.GetType().Name == "ScreenSpaceAmbientOcclusion"));
}
}
return true;
},
FixItMessage = "Open Universal Render Pipeline Asset_Renderer > disable ScreenSpaceAmbientOcclusion.",
FixIt = () =>
{
UniversalRenderPipelineAsset universalRenderPipelineAsset = PXR_Utils.GetCurrentURPAsset();
if(universalRenderPipelineAsset != null)
{
var path = AssetDatabase.GetAssetPath(universalRenderPipelineAsset);
var dependency = AssetDatabase.GetDependencies(path);
for (int i = 0; i < dependency.Length; i++)
{
if (AssetDatabase.GetMainAssetTypeAtPath(dependency[i]) != typeof(UniversalRendererData))
continue;
UniversalRendererData renderData = (UniversalRendererData)AssetDatabase.LoadAssetAtPath(dependency[i], typeof(UniversalRendererData));
foreach( var feature in renderData.rendererFeatures)
{
if (feature != null && feature.GetType().Name == "ScreenSpaceAmbientOcclusion")
feature.SetActive(false);
}
}
}
PXR_AppLog.PXR_OnEvent(PXR_AppLog.strProjectValidation, PXR_AppLog.strProjectValidation_URPDisableSSAO);
},
Error = false
},
new BuildValidationRule
{
Category = k_Catergory,
Message = "When the URP package is installed but not set up and used, it is recommended to use or delete it.",
IsRuleEnabled = ()=>
{
return PXR_Utils.IsPXRValidationEnabled() || PXR_Utils.IsOpenXRValidationEnabled();
},
CheckPredicate = () =>
{
if (QualitySettings.renderPipeline == null && GraphicsSettings.currentRenderPipeline == null)
{
return false;
}
return true;
},
FixItMessage = "If you are not clear about how to set it, you can click 'Fix' to navigate to the designated developer documentation page and follow the instructions to set it.",
FixIt = () =>
{
string url = "https://developer-cn.picoxr.com/document/unity/universal-render-pipeline/";
Application.OpenURL(url);
PXR_AppLog.PXR_OnEvent(PXR_AppLog.strProjectValidation, PXR_AppLog.strProjectValidation_URPNoUseToDelete);
},
Error = false
},
#endif
#if UNITY_6000_0_OR_NEWER
new BuildValidationRule
{
Category = k_Catergory,
Message = "Using recommended 'Run Without Focus'.",
IsRuleEnabled = ()=>
{
return PXR_Utils.IsPXRValidationEnabled() || PXR_Utils.IsOpenXRValidationEnabled();
},
CheckPredicate = () =>
{
bool isRunInBackgroundEnabled = PlayerSettings.runInBackground;
return isRunInBackgroundEnabled;
},
FixItMessage = "Open Project Settings > Player Settings > Player > Resolution and Presentation > Resolution > 'Run Without Focus' set to enable.",
FixIt = () =>
{
PlayerSettings.runInBackground = true;
PXR_AppLog.PXR_OnEvent(PXR_AppLog.strProjectValidation, PXR_AppLog.strProjectValidation_Unity6RunInBackground);
},
Error = false
},
#endif
#endregion
#region PXR Platform Validation
new BuildValidationRule
{
Category = k_Catergory,
Message = "Using MRC.",
IsRuleEnabled = PXR_Utils.IsPXRValidationEnabled,
CheckPredicate = () =>
{
return PXR_ProjectSetting.GetProjectConfig().openMRC;
},
FixItMessage = "PXR_Manager > 'MRC' set to enable.",
FixIt = () =>
{
PXR_ProjectSetting.GetProjectConfig().openMRC = true;
PXR_AppLog.PXR_OnEvent(PXR_AppLog.strProjectValidation, PXR_AppLog.strProjectValidation_MRC);
},
Error = false
},
new BuildValidationRule
{
Category = k_Catergory,
Message = "Recommended to set system refresh rate to default. After setting, executed based on device rates.",
IsRuleEnabled = PXR_Utils.IsPXRValidationEnabled,
CheckPredicate = () =>
{
return GetSettings().systemDisplayFrequency == PXR_Settings.SystemDisplayFrequency.Default;
},
FixItMessage = "Open Project Settings > Player Settings> PICO > Display Refresh Rates: Default.",
FixIt = () =>
{
GetSettings().systemDisplayFrequency = PXR_Settings.SystemDisplayFrequency.Default;
PXR_AppLog.PXR_OnEvent(PXR_AppLog.strProjectValidation, PXR_AppLog.strProjectValidation_DisplayRefreshRatesDefault);
},
Error = false
},
new BuildValidationRule
{
Category = k_Catergory,
Message = "When using Vulkan, it is recommended to check the 'Optimize Buffer Discards' option.",
IsRuleEnabled = PXR_Utils.IsPXRValidationEnabled,
CheckPredicate = () =>
{
if (GraphicsDeviceType.OpenGLES3 == PlayerSettings.GetGraphicsAPIs(EditorUserBuildSettings.activeBuildTarget)[0])
{
return true;
}
return GetSettings().optimizeBufferDiscards;
},
FixItMessage = "Open Project Settings > Player Settings> PICO > 'Optimize Buffer Discards' set to enable.",
FixIt = () =>
{
GetSettings().optimizeBufferDiscards = true;
PXR_AppLog.PXR_OnEvent(PXR_AppLog.strProjectValidation, PXR_AppLog.strProjectValidation_VKOptimizeBufferDiscards);
},
Error = false
},
new BuildValidationRule
{
Category = k_Catergory,
Message = "'Color Space' using Linear.",
IsRuleEnabled = PXR_Utils.IsPXRValidationEnabled,
CheckPredicate = () =>
{
return PlayerSettings.colorSpace == ColorSpace.Linear;
},
FixItMessage = "Open Project Settings > Player Settings > Player> Other Settings > 'Color Space' set to 'Linear'.",
FixIt = () =>
{
PlayerSettings.colorSpace = ColorSpace.Linear;
PXR_AppLog.PXR_OnEvent(PXR_AppLog.strProjectValidation, PXR_AppLog.strProjectValidation_ColorSpaceLinear);
},
Error = false
},
new BuildValidationRule
{
Category = k_Catergory,
Message = "When using ETFR/FFR, it is recommended to enable subsampling to improve performance.",
IsRuleEnabled = PXR_Utils.IsPXRValidationEnabled,
CheckPredicate = () =>
{
if (PXR_ProjectSetting.GetProjectConfig().recommendSubsamping)
{
return PXR_ProjectSetting.GetProjectConfig().enableSubsampled;
}
return true;
},
FixItMessage = "PXR_Manager > Subsamping set to enable.",
FixIt = () =>
{
PXR_ProjectSetting.GetProjectConfig().enableSubsampled = true;
PXR_AppLog.PXR_OnEvent(PXR_AppLog.strProjectValidation, PXR_AppLog.strProjectValidation_FFRSubsampling);
},
Error = false
},
new BuildValidationRule
{
Category = k_Catergory,
Message = "Using recommended MSAA.",
IsRuleEnabled = PXR_Utils.IsPXRValidationEnabled,
CheckPredicate = () =>
{
if (PXR_ProjectSetting.GetProjectConfig().recommendMSAA)
{
return PXR_ProjectSetting.GetProjectConfig().enableRecommendMSAA;
}
return true;
},
FixItMessage = "PXR_Manager > 'Use Recommended MSAA' set to enable.",
FixIt = () =>
{
PXR_ProjectSetting.GetProjectConfig().enableRecommendMSAA = true;
PXR_AppLog.PXR_OnEvent(PXR_AppLog.strProjectValidation, PXR_AppLog.strProjectValidation_MSAA);
},
Error = false
},
new BuildValidationRule
{
Category = k_Catergory,
Message = "Not recommended to use both 'Application SpaceWarp' and 'Content Protect' simultaneously.",
IsRuleEnabled = PXR_Utils.IsPXRValidationEnabled,
CheckPredicate = () =>
{
return !(PXR_ProjectSetting.GetProjectConfig().useContentProtect && GetSettings().enableAppSpaceWarp);
},
FixItMessage = "Open Project Settings > Player Settings> PICO > Application SpaceWarp: disabled.",
FixIt = () =>
{
GetSettings().enableAppSpaceWarp = false;
PXR_AppLog.PXR_OnEvent(PXR_AppLog.strProjectValidation, PXR_AppLog.strProjectValidation_APPSWNoContentProtect);
},
Error = false
},
#endregion
#region PICO OpenXR Validation
#endregion
};
BuildValidator.AddRules(BuildTargetGroup.Android, androidGlobalRules);
}
static PXR_Settings GetSettings()
{
PXR_Settings settings = null;
#if UNITY_EDITOR
UnityEditor.EditorBuildSettings.TryGetConfigObject<PXR_Settings>("Unity.XR.PXR.Settings", out settings);
#endif
#if UNITY_ANDROID && !UNITY_EDITOR
settings = PXR_Settings.settings;
#endif
return settings;
}
public static List<T> FindComponentsInScene<T>() where T : Component
{
var activeScene = SceneManager.GetActiveScene();
var foundComponents = new List<T>();
var rootObjects = activeScene.GetRootGameObjects();
foreach (var rootObject in rootObjects)
{
var components = rootObject.GetComponentsInChildren<T>(true);
foundComponents.AddRange(components);
}
return foundComponents;
}
}