43 lines
1.6 KiB
C#
43 lines
1.6 KiB
C#
/*******************************************************************************
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Copyright © 2015-2022 PICO Technology Co., Ltd.All rights reserved.
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NOTICE:All information contained herein is, and remains the property of
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PICO Technology Co., Ltd. The intellectual and technical concepts
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contained herein are proprietary to PICO Technology Co., Ltd. and may be
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covered by patents, patents in process, and are protected by trade secret or
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copyright law. Dissemination of this information or reproduction of this
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material is strictly forbidden unless prior written permission is obtained from
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PICO Technology Co., Ltd.
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*******************************************************************************/
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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#if UNITY_EDITOR || DEVELOPMENT_BUILD
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namespace Unity.XR.PXR.Debugger
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{
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public class PXR_ToolManager : MonoBehaviour
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{
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private GameObject currentTool;
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public PXR_ToolButton[] toolButtons;
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public void CreateTool(GameObject tool){
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ResetButtons();
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if(currentTool != null){
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Destroy(currentTool);
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}
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currentTool = Instantiate(tool,PXR_DeviceManager.Instance.RightHand);
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PXR_DeviceManager.Instance.ToggleRightController(false);
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}
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private void ResetButtons(){
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foreach (var button in toolButtons){
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button.Reset();
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}
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PXR_DeviceManager.Instance.ToggleRightController(true);
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}
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public void DeleteTool(){
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ResetButtons();
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Destroy(currentTool);
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currentTool = null;
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}
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}
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}
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#endif |