131 lines
4.3 KiB
C#
131 lines
4.3 KiB
C#
/*******************************************************************************
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Copyright © 2015-2022 PICO Technology Co., Ltd.All rights reserved.
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NOTICE:All information contained herein is, and remains the property of
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PICO Technology Co., Ltd. The intellectual and technical concepts
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contained herein are proprietary to PICO Technology Co., Ltd. and may be
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covered by patents, patents in process, and are protected by trade secret or
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copyright law. Dissemination of this information or reproduction of this
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material is strictly forbidden unless prior written permission is obtained from
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PICO Technology Co., Ltd.
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*******************************************************************************/
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using System;
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using UnityEngine;
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using UnityEngine.XR.Management;
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#if UNITY_EDITOR
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using System.IO;
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using UnityEditor;
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#endif
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namespace Unity.XR.PXR
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{
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[Serializable]
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[XRConfigurationData("PICO", "Unity.XR.PXR.Settings")]
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public class PXR_Settings : ScriptableObject
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{
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public enum StereoRenderingModeAndroid
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{
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MultiPass,
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Multiview
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}
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public enum SystemDisplayFrequency
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{
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Default,
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RefreshRate72,
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RefreshRate90,
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RefreshRate120,
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}
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[SerializeField, Tooltip("Set the Stereo Rendering Method")]
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public StereoRenderingModeAndroid stereoRenderingModeAndroid;
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[SerializeField, Tooltip("Set the system display frequency")]
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public SystemDisplayFrequency systemDisplayFrequency;
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[SerializeField, Tooltip("if enabled,will always discarding depth and resolving MSAA color to improve performance on tile-based architectures. This only affects Vulkan. Note that this may break user content")]
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public bool optimizeBufferDiscards = true;
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[SerializeField, Tooltip("Enable Application SpaceWarp")]
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public bool enableAppSpaceWarp;
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[SerializeField, Tooltip("Set the system splash screen picture in PNG format. [width,height] < [1024, 1024]")]
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public Texture2D systemSplashScreen;
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private string splashPath = string.Empty;
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public ushort GetStereoRenderingMode()
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{
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return (ushort)stereoRenderingModeAndroid;
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}
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public ushort GetSystemDisplayFrequency()
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{
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return (ushort)systemDisplayFrequency;
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}
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public ushort GetOptimizeBufferDiscards()
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{
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return optimizeBufferDiscards ? (ushort)1 : (ushort)0;
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}
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#if UNITY_ANDROID && !UNITY_EDITOR
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public static PXR_Settings settings;
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public void Awake()
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{
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settings = this;
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}
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#elif UNITY_EDITOR
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private void OnValidate()
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{
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if (systemSplashScreen == null)
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{
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return;
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}
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if(systemSplashScreen.width > 1024 || systemSplashScreen.height > 1024)
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{
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systemSplashScreen = null;
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splashPath = string.Empty;
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Debug.LogError("The width and height of the System Splash Screen are invalid. They should be at least 1024 pixels in width and height.");
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return;
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}
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splashPath = AssetDatabase.GetAssetPath(systemSplashScreen);
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if (!string.Equals(Path.GetExtension(splashPath), ".png", StringComparison.OrdinalIgnoreCase))
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{
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systemSplashScreen = null;
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Debug.LogError("Invalid file format of System Splash Screen, only PNG format is supported. The asset path: " + splashPath);
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splashPath = string.Empty;
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}
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}
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public string GetSystemSplashScreen(string path)
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{
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if (systemSplashScreen == null || splashPath == string.Empty)
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{
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return "0";
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}
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string targetPath = Path.Combine(path, "src/main/assets/pico_splash.png");
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FileUtil.ReplaceFile(splashPath, targetPath);
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return "1";
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}
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#endif
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public static PXR_Settings GetSettings()
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{
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PXR_Settings settings = null;
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#if UNITY_EDITOR
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UnityEditor.EditorBuildSettings.TryGetConfigObject<PXR_Settings>("Unity.XR.PXR.Settings", out settings);
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#endif
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#if UNITY_ANDROID && !UNITY_EDITOR
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settings = PXR_Settings.settings;
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#endif
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return settings;
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}
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}
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}
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