Files
VR-WuKong/Packages/PICO Unity Integration SDK-3.3.2-20251111/Runtime/Scripts/SecureMR/Component/Pipeline/PXR_SecureMRPipeline.cs
2025-11-13 17:40:28 +08:00

42 lines
1.0 KiB
C#

#if !PICO_OPENXR_SDK
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Unity.XR.PXR.SecureMR
{
[DisallowMultipleComponent]
[DefaultExecutionOrder(-99)]
public class PXR_SecureMRPipeline : MonoBehaviour
{
public PXR_SecureMRPipelineTensor[] tensors;
public PXR_SecureMROperator[] operators;
internal Pipeline pipeline;
public void Initialize(PXR_SecureMRProvider provider)
{
pipeline = provider.provider.CreatePipeline();
foreach (var tensor in tensors)
{
tensor.Initialize(this);
}
foreach (var secureMrOperator in operators)
{
secureMrOperator.InitializeOperator(this);
}
}
private void Start()
{
foreach (var secureMrOperator in operators)
{
secureMrOperator.InitializeParameters();
}
}
}
}
#endif