Files
VR-WuKong/Assets/GameRes/Main/SceneArt/VRScene/Scripts/MoveFollow.cs
2025-11-14 18:44:06 +08:00

43 lines
1.0 KiB
C#

using System.Collections;
using System.Collections.Generic;
using Unity.Mathematics;
using UnityEngine;
public class MoveFollow : MonoBehaviour
{
public float speed;
public Transform path;
Transform[] pathPoints;
int index;
Vector3 mouseDir;
void Start()
{
pathPoints = path.GetComponentsInChildren<Transform>();
pathPoints[0] = transform;
}
void Update()
{
if(Vector3.Distance(transform.position, pathPoints[index].position) < 1f)
{
++index;
if(index >= pathPoints.Length)
{
index = 0;
}
}
transform.Translate((pathPoints[index].position - transform.position) * Time.deltaTime * speed);
if(Input.GetMouseButton(1))
{
mouseDir.x -= Input.GetAxis("Mouse Y") * Time.deltaTime * 800;
mouseDir.y += Input.GetAxis("Mouse X") * Time.deltaTime * 800;
Camera.main.transform.localRotation = Quaternion.Euler(mouseDir);
}
}
}