Files
VR-WuKong/Assets/GameRes/Main/SceneArt/VRScene/Scripts/FreeView.cs
2025-11-14 18:44:06 +08:00

52 lines
1.2 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class FreeView : MonoBehaviour
{
Vector3 rotDir;
public float rotSpeed;
float deltaTime;
public Camera viewCam;
// Start is called before the first frame update
void Start()
{
}
// Update is called once per frame
void Update()
{
deltaTime = Time.deltaTime;
CursuorAction();
CameraAction();
}
public void CursuorAction()
{
if (Input.GetMouseButton(1))
{
Cursor.lockState = CursorLockMode.Locked;
}
else
{
Cursor.lockState = CursorLockMode.None;
Cursor.visible = true;
}
}
public void CameraAction()
{
if (Input.GetMouseButton(1))
{
rotDir.x += Input.GetAxis("Mouse X") * rotSpeed * deltaTime;
rotDir.y -= Input.GetAxis("Mouse Y") * rotSpeed * deltaTime;
rotDir.y = Mathf.Clamp(rotDir.y, -90, 90);
viewCam.transform.localRotation = Quaternion.Euler(new Vector3(rotDir.y, 0, 0));
transform.rotation = Quaternion.Euler(new Vector3(0, rotDir.x, 0));
}
}
}