38 lines
1.4 KiB
C#
38 lines
1.4 KiB
C#
#if !PICO_OPENXR_SDK
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/*******************************************************************************
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Copyright © 2015-2022 PICO Technology Co., Ltd.All rights reserved.
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NOTICE:All information contained herein is, and remains the property of
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PICO Technology Co., Ltd. The intellectual and technical concepts
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contained herein are proprietary to PICO Technology Co., Ltd. and may be
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covered by patents, patents in process, and are protected by trade secret or
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copyright law. Dissemination of this information or reproduction of this
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material is strictly forbidden unless prior written permission is obtained from
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PICO Technology Co., Ltd.
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*******************************************************************************/
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using UnityEngine;
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using UnityEditor;
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using Unity.XR.PXR;
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[CustomEditor(typeof(PXR_Hand))]
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public class PXR_HandEditor : Editor
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{
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public override void OnInspectorGUI()
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{
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DrawDefaultInspector();
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serializedObject.ApplyModifiedProperties();
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PXR_Hand hand = (PXR_Hand)target;
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EditorGUILayout.LabelField("Hand Joints", EditorStyles.boldLabel);
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for (int i = 0; i < (int)HandJoint.JointMax; i++)
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{
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string jointName = ((HandJoint)i).ToString();
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hand.handJoints[i] = (Transform)EditorGUILayout.ObjectField(jointName, hand.handJoints[i], typeof(Transform), true);
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}
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}
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}
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#endif
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